G-Spikes, Roll values (too much, too little), E-Stop tests/Block tests including the transfer switches, Brake Setups, etc.
The ride does have a name that I do not want to reveal just yet so if you peek through the package and extract it, please DO NOT post any of it. Thanks!
Here's a brief description of the ride...."GBP 2015" is a new launched coaster set to release in Q1 of this year and is to become one of my biggest projects of all time even rivaling Firefly and it's heavily modded No Limits 2 Edition. Type is a mack launched coaster, and just like firefly, it breaks all the rules, even stepping outside the typical design style of a real-life mack. The layout also contains an element I've never before attempted to make and it's hand-built. Only my second hand-built coaster in NL2 since making the switch from Newton. One of the element is custom....It started out as a standard element until No Limits went nuts with a roll node that gave me an idea.
Here's the catch, I will only allow 5 TESTERS and I will update this OP to show the remaining spots available.
TESTERS NEEDED: 0
- RCT3rox
cool5
TTD03
mama123452
mrcrolly
Here's the notes so far:
Version 1.0
- *Launch extended and acceleration G's increased. Extension should help with E-stop situations
*Some support structures added for clearance tests
*Station timers edited and all brakes at end of track have had transports adjusted.
V1.1 | 1/16/15
- *Block 1 had it's speed limit lowered.
*Twist after block one has been raised and straightened in the beginning....reduces it's roll value.
*Entire turn after 1st element changed.
*2nd launch and final brake run have had roll timing adjusted.
*Edited final turn to be similar to the 1st twist, rotated the track slightly reducing the intensity of the roll.
*Station timing made longer by one second to accommodate Block1's lower Speed Limit.