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SkyArrow's NL2 project thread

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post March 9th, 2015, 6:37 am

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Post March 14th, 2015, 6:05 am

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Hmmm, I wonder what today is... Clearly I don't care about doing it at 9:26.
Not sure when I will be able to upload to Steam since I can't connect so I have to use off-line mode but then I can't upload to the workshop.
A couple days ago I thought of another ride idea but I thought it might be too late to add any last minute attractions. Also, it seems to lag uncomfortably if I have other stuff open at the same time, not from any specific rides. If I only have NL2 open then it doesn't lag nearly as bad.

Post March 14th, 2015, 2:45 pm
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Post March 30th, 2015, 7:46 am

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screenshot-2015-03-30-07-11-18.png
Apparently someone over on NLE is working on a KMG Speed and if they release it on Steam I think this would be a great spot for it. I also thought about including jet ski rides around the lake.


Aquatic Adventure
screenshot-2015-03-30-09-34-30.png
That's what I decided to name this small waterpark in the park file with the Infinity and wingrider. I feel like working some more on this now, and I was thinking about squeezing a bowl slide in between but it's kinda tricky. Just so I don't get overwhelmed, I don't think I want to officially start any more projects until at least this one is finished.

screenshot-2015-03-30-09-34-45.png
Oh what's this wireframe Dillybopper? Wouldn't that be cool if I made it into a launched prefab woodie? I mainly wanted to have a coaster bordering each side.

Post March 30th, 2015, 10:20 am
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Post April 4th, 2015, 5:02 am
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Looks great - I've not really seen a proper waterpark in NL2 so I'll be following this!
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Post April 14th, 2015, 7:52 am

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I think this waterpark is an experiment more than anything, so don't think I'll be overly ambitious with it, plus it can be difficult to think of names for slides.
screenshot-2015-04-14-09-38-03.png
Might as well formally introduce the 3rd and final coaster in this mini park, a launched wooden coaster called Sonic Cyclone.

screenshot-2015-04-14-09-38-18.png
This is what the rider will be faced with after cresting the airtime hill following the launch.

screenshot-2015-04-14-09-39-03.png
Another view of the twisty track.

screenshot-2015-04-14-09-39-23.png
Ultimately decided to go with support scenery for the stairs and boarding platforms for fitting and scaling related reasons. I had some complications with the bowl slide so I don't think I will include it.

screenshot-2015-04-14-09-40-29.png
Another close call on the way back, hopefully.

Post April 14th, 2015, 8:02 am
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I think they look really neat. Make sure you add more bracing to the high G turns on the woodie.
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Post April 14th, 2015, 8:13 am

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I just didn't want floating wooden track. But that is on the to-do list.

Post April 14th, 2015, 8:34 am
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Oh I see sorry. How did you make the waterslides? Are they a big solid tube or 3ds?
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Post April 14th, 2015, 9:14 am

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Custom scenery. Not sure if this is the most efficient way but I just made some lines and curves in SketchUp and used the follow me tool.

Post May 19th, 2015, 7:34 am

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I was inspired by the numerous 'Coaster X entry' videos on YouTube. Since I didn't really plan to enter it and it's past the deadline I might as well take my own liberties with the template.
screenshot-2015-05-19-09-23-48.png
This one strange flat ride that's made out of supports. I don't believe one exists in real life.

screenshot-2015-05-19-09-24-14.png
Unfortunately this Zipper ride is also static.

screenshot-2015-05-19-09-24-35.png
Pac Rat, a somewhat generic wild mouse coaster.

screenshot-2015-05-19-09-24-49.png
One of the rooftop coaster layout drafts features this weird loop I showed a while back in another topic.

Post May 19th, 2015, 8:07 am
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Post May 19th, 2015, 10:37 am
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I see you took my advice with the flatride design lol
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Post May 19th, 2015, 10:45 am

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This may be late, but after seeing your video for the RMC, I suggest that you mess with the friction a bit. It's a tad slow in places and seemed to crawl through the layout, would be cool to see it with some speed! Besides that I thought it was great and can't wait to see it finished. :)

Post May 19th, 2015, 10:47 am

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mrcrolly wrote:
This may be late, but after seeing your video for the RMC, I suggest that you mess with the friction a bit. It's a tad slow in places and seemed to crawl through the layout, would be cool to see it with some speed! Besides that I thought it was great and can't wait to see it finished. :)

Maybe I should have used the wooden trains after all.

Post May 19th, 2015, 10:47 am

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Post May 19th, 2015, 11:20 am

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Post May 30th, 2015, 8:13 pm

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screenshot-2015-05-30-19-17-19.png
A way to actually clearance test close tracks on different blocks? Ignore the supports that cross the track for now, they will be fixed.

screenshot-2015-05-30-19-17-01.png
Will either be a tunnel or a trench.

screenshot-2015-05-30-19-16-42.png
Go home default tunnel, you're drunk.

screenshot-2015-05-30-19-15-49.png
Had to move the maintenance sheds to the other side. I almost wonder if I should replace that second corkscrew with a downward helix that wraps around the zero G roll entrance.

The track length is somewhere near 5,960 ft long yet it somehow doesn't crawl over the track at the end, and there's only a ~188 ft height differential. Would that also make this the world's longest inverting coaster if it was real?

Due to the sheer intimidation and size of this thing I was thinking on the name 'Titan-Tanium.' Before I became a ride warrior, I always thought Chang looked fairly intimidating and nauseating yet beautiful, so I wanted to make a ride that if it was real I would think it to be even more intimidating and nauseating-looking than how I thought Chang looked as a kid. A form of serial escalation.

Post May 30th, 2015, 8:26 pm

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Post May 30th, 2015, 9:06 pm

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Actually I decided I prefer the corkscrew (but maybe build it lower?) since the track was built with it in mind. There wasn't really any way I could have squeezed a helix in without either being a literal headchopper or slowing to a crawl or just in general feeling shoe-horned.

Post May 30th, 2015, 10:58 pm
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Not thrilled with the colors but aside from that it looks fine. Do the corkscrews have to be so large?
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Post June 12th, 2015, 8:43 pm
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Post June 28th, 2015, 8:08 am

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TTD03 wrote:
Yea, colors are meh.

Does this look any better? I at least wanna keep the support and bottom/side track colors.
screenshot-2015-06-28-08-18-16.png

Post June 28th, 2015, 8:54 am
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It's less pukey.
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