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Lionheart - B&M four seat hyper - NL2

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post June 10th, 2015, 2:55 am

Posts: 64
Points on hand: 999.00 Points
Hello Everyone!

Ok, Finally after a couple of months, I had finished the good majority of my very first design on NL2 I decided to name Lionheart.

Being my first coaster I think it turned out alot better then I was hoping for .
Granted, Im no expert at this and still have alot to learn, Im hoping to progress as each future design is created.

Since I work alot and only have maybe two nights a week to design, Im hoping to have Lionheart uploaded on this site next week. Rate, and comments welcomed.

Lionheart -

B&M four seat hyper Terrain
2 trains - 10 cars each
Over 7804 miles long
First drop = 291 ft
141 km/h or 87.61 miles per hour
Max G spike = 4.5 ( High G's are one second spikes )
Max vert G spike = 1.2 ( I know, a bit unrealistic ) :(

I Downloaded the Object creator and the missing DLL but havent had time yet to use it...or learn it :oops:

So Thank you to Mkingy for the fences and rails, and Coaster Mind for the use of the Rocks.

Heres a few photos.
Attachments
screenshot-2015-06-09-23-44-06.png
screenshot-2015-06-09-23-23-36.png
screenshot-2015-06-09-23-37-45.png
screenshot-2015-06-09-23-15-10.png
screenshot-2015-06-09-23-34-23.png
screenshot-2015-06-09-23-38-30.png
screenshot-2015-06-09-23-40-43.png
screenshot-2015-06-09-23-41-11.png
screenshot-2015-06-09-23-41-38.png
screenshot-2015-06-09-23-42-22.png
screenshot-2015-06-09-23-42-38.png


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Points on hand: 166.00 Points
Hello Newbie like myself. :geek:

One thing I noticed is that the train seems a bit long, try 9 cars per train. All except 1 B&M Hyper has 8 or 9 cars per train (Mako has 7). But hey if you want to be different, it won't hurt ya.

I feel like the pre-drop before lift could've been tighter and less curvy (if that makes any sense?) Go for the straight "L" instead of "(".

You nailed the drop though with the out-swing (like Behemoth)

I like the layout up until the consecutive over-banks. Maybe just one and then a helix would've been good. (Again this is your coaster so whatever floats your boat)

It's hard to tell with pictures how fast the train is going through the banks but it looks like you can tighten some corners up (including the helix before the MCBR) and it would look better. I can make a better judgement when I download.

Don't take my ramblings harshly, we've all got to learn somehow. I really dig the layout, it would be great to see in a park and I also like the placement on the water, would be a nice view.

Cheers!

TTD03 User avatar
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I think that's a great first coaster! I'm sure you will get better with time!

mkingy User avatar
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I like the look of this - I think Whisper definitely makes some valid points. I look forward to the release and I'll try and drop you a rate and some further comments :)
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Does the flat track need to be elevated so high up for so long before the block brake?
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