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What are YOU doing in NL2 Right now?

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Post June 11th, 2015, 10:11 am

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tiepilot35 wrote:
I kind of like the style of trackwork. It's not really modeled off of a company but I like its uniqueness. It's really fluid. It reminds me of Intamin, I guess. Make sure your g's are in check, lats in particular. That mcbr exit seems unrealistic with that banked turn, can you e-stop test it?


The G's are fine everywhere, It passes e-stop and the exit after the mcbr looks worse than it is, I modeled it so that the g's are as close to 0 as possible, it was too high when I first build it, but now it's completely safe and enjoyable. :)

Post June 12th, 2015, 6:16 pm

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Doing some custom supports on my latest project.

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Edit: sorry for double post. if it's a problem I'll edit it as soon as I'm back on my pc.

Post June 12th, 2015, 8:03 pm
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Post June 13th, 2015, 5:37 am

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Post June 13th, 2015, 5:46 am

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That "inverted" straight run definately needs a short tunnel! :D
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Post June 13th, 2015, 5:49 am

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Post June 13th, 2015, 5:57 am
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what am i doing in NL right now?


projects for Ride_op....I cannot say more
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Post June 13th, 2015, 6:10 am
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Metazoanhaddock wrote:
what am i doing in NL right now?


projects for Ride_op....I cannot say more


But NLE can say the rest.
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Post June 13th, 2015, 9:25 am
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As a mod I tend to try not to post links to competitive sites, lol
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Post June 13th, 2015, 2:33 pm

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Post June 13th, 2015, 10:06 pm

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@Timmmvs "Why, haha." : I'm a big fan of using tunnels, that's why! ;)
@Cool5: Wow you modeled this neat Sultan building! 8-)
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Post June 13th, 2015, 10:14 pm

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Post June 14th, 2015, 9:32 am
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Post June 14th, 2015, 2:28 pm

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Post June 14th, 2015, 5:39 pm

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lol240 wrote:
@Timmmvs "Why, haha." : I'm a big fan of using tunnels, that's why! ;)


I'm sorry, but this is as close as it's getting to a tunnel..

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Post June 15th, 2015, 7:47 am

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Opinions?

320 Ft tall
Max speed is 95 Mph
Ride time estimated is 1 minute.

Post June 15th, 2015, 11:29 am

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Looks intense and fun! :)
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Post June 15th, 2015, 1:22 pm

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^^You can do track previews in FVD now? I wish it worked on my computer, the program looks better than ever but for now I'm stuck with Newton.

The layout looks twisty and intense by the way, but that airtime hill under the lift looks a little steep; it's fine though, Intamin can do whatever they want
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Post June 15th, 2015, 2:25 pm
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mrcrolly, drop shaping looks odd. Might just be FOV though.

Post June 15th, 2015, 4:57 pm

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Post June 15th, 2015, 9:41 pm

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Post June 15th, 2015, 11:50 pm
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Working on some modeling (the thing in the corner) for an upcoming project, here is a small teaser.

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Post June 16th, 2015, 6:21 am

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@Cool5: What about having "Aeral (maybe a typo for aerial? ;)) Guide" running inside the greenhouse someday? That will make your ride more wackier!

@rtrudy: The upward helix before MCBR looks special! :)

@Blase: Sounds like a neat collab of an Egyptian statue and a tropical zone! 8-)
Last edited by lol240 on June 16th, 2015, 8:08 am, edited 2 times in total.
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Post June 16th, 2015, 7:34 am
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Rtrudy on your B&M have the 3 supports at the peak of your lift connect to three footers that are placed in a line close together, not all into the same footer (if they're not like that, I can't tell but it looks like they're all going into the same footer)
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Post June 16th, 2015, 8:53 am
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