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The Deere839 Construction Thread-Huge Update!

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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all the coasters I make will be in here I started another woodie in NL2 in called Timbers Run

Image
Last edited by deere839 on September 4th, 2015, 3:41 pm, edited 1 time in total.

Post July 18th, 2015, 8:06 pm

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I suggest widening the radius at the bottom of the first drop, to reduce positive g's. What's the height of this track? Maybe somewhere around 90' or 27m high as the grid size seems to be 10m each. :)
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Post July 18th, 2015, 8:13 pm

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^around 91 feet I think I got a good turn around on this woodie after the mcbr

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Post July 18th, 2015, 8:27 pm

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Check the G-s not only front seat, but also check them when you're sitting in the back. I think they might go to red in the backseat.

Post July 19th, 2015, 9:06 am

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Need one more information about riding in the back. Pump or (almost) pumpless. :)
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Post July 19th, 2015, 6:19 pm

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Post July 19th, 2015, 6:34 pm
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Post July 20th, 2015, 5:50 am
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Especially on that first drop - looks like a really tight radii and given you're going into the yellows in the editor you might need to reprofile your drop.
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Post July 20th, 2015, 9:07 am

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Post July 20th, 2015, 9:54 am
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Looks like you're running out of speed there Deere... is the trim necessary?

(also make sure you set the trim brake to a trim brake in its settings)
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Post July 20th, 2015, 9:57 am

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ther buth un treem i needid too slow it down beeg time for the gees want be thet high

Post July 20th, 2015, 11:31 am

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This layout actually reminds me of an epic "air ejector" woodie that I've downloaded before! I just need to find out... where I got that awesome NL track.

Hopefully your plan will come off! Definately! :D
Last edited by lol240 on July 20th, 2015, 11:45 am, edited 3 times in total.
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Post July 20th, 2015, 11:34 am
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That's a quick brake section. Are you planning to run 3 trains? With a short layout like this you need really fast load/unload or else you're not having any improvement on capacity. Also the next blocks should be coming up even quicker than the previous one. In order to prevent stacking halfway the ride. My recommendation would be to remove that brake in total. It would improve the flow of the ride and it would still run fantastic in 2 train operation. :)

deere839 wrote:
Image

Hmmm... Looking at the G's on that drop you need to reshape it a bit more until it turns into one single airtime moment. Instead of 2 spikes. :)
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Post July 20th, 2015, 12:20 pm

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I think the mcbr would slow it down enough to be able to have 3 trains run without stacking and if anyone wants to fix the turn they can I am horrible on turns in nl2

Post July 20th, 2015, 12:37 pm
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deere839 wrote:
I think the mcbr would slow it down enough to be able to have 3 trains run without stacking and if anyone wants to fix the turn they can I am horrible on turns in nl2

Put the MCBR further down in the layout. It's a matter of seconds that you're hitting the MCBR after the release of the lift. Slowing the train down a lot will only making the stacking worse because it takes even longer before you're hitting the next/final brake. And not to forget you're going to kill the entire pacing of the ride by slowing it down unnecessary xD
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Post July 20th, 2015, 1:26 pm

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Post July 21st, 2015, 8:15 am
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Maybe you could raise those little hills up a tad instead of using a trim?
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Post July 21st, 2015, 9:03 am

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Or... I'll suggest making that trim a tunnel for a surprise! I'm actually into tunnels. I simply love them! Just my whim so you can ignore.

deere839 wrote:
I might just scrap this ride

NO, NO, NO! :(
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Post July 24th, 2015, 8:56 am

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Post July 24th, 2015, 9:06 am

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Those negative-G flags look large. Please remember this: In Newton or in the NL2 Editor, the estimated G-force at a spot is only true for the MIDDLE of the train, roughly. The front and back will have higher forces. For example, when I'm designing an Intamin that I want to have a -1.6 ejector airtime hill, in the program I would input probably -0.7 to -0.9, I believe.

Run tests in the simulator with the G meter visible, and *always* check the very front and the very back rows over every element.

And for things like quick banking transition and zero-G rolls, it's also good to check the left and right seats in the front and back rows too for lateral G behavior.

Basically, check the "extremes" of your train. All four corners.

Post July 24th, 2015, 9:50 am

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she is done I had to put trims on it because of the Gs.

Image

Post July 24th, 2015, 9:57 am

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Neither Newton2 nor AHG can be my building style, unlike Deere almost mastering the "Multi-Zone Force" function. I say what a really big improvement he's made so far! Plus his new woodie looks so fun! The double down after a pre-drop is absolutely a crazy good pull!

:D
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Post July 24th, 2015, 10:32 am

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Deere you should focus on making the hills shaped better rather than adding trims to fix the problem. That changes the speed and affects the rest of the ride. Make your hills less "sharp" at the top.

Post July 24th, 2015, 10:37 am

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^I will on later rides I will realese this ride some time tonight!

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