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Project list-hard drive crashed, new project p.2

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!


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So, I am still around. thought I would warn y'all lol. I've got a handful of projects still going on. Disneyland recreation, Disney's Pleasure Island, Scream! recreation, to name a few. i have also started dabbling into music composition. I got my hands on a copy of finale 2014 and have been spending a lot of time on that. I decided to make 1 thread, as it seems to be the norm now, to document progress on all my projects. If anyone recalls my projects and posts regarding them and would like to discuss them, please direct all inquiries to this thread only. Thank you for your patronage.
Last edited by spacemountainfan619 on December 8th, 2016, 2:39 pm, edited 3 times in total.
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Post July 19th, 2015, 3:29 am

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My latest project: A classic John C. Allen (PTC) inspired out-and-back wooden coaster.

Logjammer1.jpg

Logjammer2.jpg

Logjammer3.jpg

Logjammer4.jpg

Logjammer5.jpg

Logjammer6.jpg
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Post July 19th, 2015, 7:59 am
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Post July 19th, 2015, 8:41 am

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Looks actually long. :)
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Post July 21st, 2015, 8:25 am
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How big is it? Looks good so far from the pics and what I can see.
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Post July 21st, 2015, 8:52 am

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Time to guess how long this track will be. Hmm, somewhere about 6000'? :D
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Post July 21st, 2015, 9:32 am

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lol240 wrote:
Time to guess how long this track will be. Hmm, somewhere about 6000'? :D


Sounds like a fun game to play...here's a couple hints. 120' tall...and only one lift. Let the guessing begin...
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Post July 21st, 2015, 11:03 am

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Oh gosh, these big pictures you posted, tricked me like this woodie might be incredibly big! I'd say somewhere around 4000'- 4500' from the stats you added.

Yeah, fun to guess! :D
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Post July 25th, 2015, 11:23 pm

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Just found this leaked video on Youtube...

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Post July 26th, 2015, 7:31 am

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^ Love the part where the train returning to a platform, seems to interact with another train in the middle part of a dive loop @1:51! One thrilling moment, I guess!

:)
Last edited by lol240 on July 26th, 2015, 7:51 pm, edited 4 times in total.
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Post July 26th, 2015, 1:30 pm

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Not sure what you mean.
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Post July 26th, 2015, 1:50 pm

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Post July 26th, 2015, 7:54 pm

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^ When you ask like that, CC people are willing to let you! :)
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Post September 8th, 2015, 12:41 am

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2 more current projects:

Nightstalker: A NL2 update of an old NL1 track I posted. Re-worked a lot of this ride, hope you will enjoy the updated version:

NIghtstalker2.jpg
Nightstalker1.jpg








And Maelstrom. A Suspended Coaster based on the Chance Bobs flat rides.

Maelstrom4.jpg
Maelstrom3.jpg
Maelstrom2.jpg
Maelstrom1.jpg
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Post September 8th, 2015, 11:39 am

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Long live, Maelstrom! Glad to see that track alive! :D
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Post September 8th, 2015, 9:05 pm
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Dafuq is Maelstrom doing?
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Post September 8th, 2015, 9:14 pm

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Coasterkidmwm wrote:
Dafuq is Maelstrom doing?


Not quite sure what you are asking.
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Post September 10th, 2015, 2:24 am

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^ I think he's caring about that track project. :)
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Post September 12th, 2015, 4:35 am

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More Progress on Scream/Riddler's revenge project. just a few testing pics taken from the SFMM service road.

Screaming5.jpg
Screaming4.jpg
Screaming3.jpg
Screaming2.jpg
Screaming1.jpg
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Post September 12th, 2015, 9:30 am

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Curious about the g-forces felt on Scream, because the elements are getting better and better. :)
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Post October 9th, 2015, 1:42 am

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More progress on Scream! at SFMM. This is probably as good as I can get as far as trackwork, still more terraforming and support work to do, thoughts?

Screampostcard.jpg
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Post October 9th, 2015, 8:23 am
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When you use the depumping tool are you freezing some vertices? It'll help keep that tool for forcing everything to get larger. Dive loop and corkscrews look a bit stretched out.
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Post October 12th, 2015, 5:38 am
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Top tip CKMWM! Thanks for sharing.

Agreed also on the dive loop- It looks like you have one continuous turn whereas the real thing appears to turn into the rising part of the element, then turn over the inversion.
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Post October 13th, 2015, 12:13 am

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^ Yeah, as for Dive Loop, the train rises banking slightly to either side like 35 to 45 degrees before twisting dynamically for an upper part of the inversion. You made a fantastic explanation for spacemountainfan619!

:)
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Post November 21st, 2015, 9:14 pm

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Uploaded 3 of my current projects to the exchange as a park file. Check it out.

http://www.coastercrazy.com/21100/Beta-Park

Betapark2.jpg
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