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What are YOU doing in NL2 Right now?

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Post July 26th, 2015, 6:47 pm

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A racing scenic railway coaster that is in progress.

trip thru the clouds.jpg

Post July 26th, 2015, 7:20 pm

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The oldest yet fanciest racers because of the name "scenic railway"! :D
-- I was happy to be with NL1 - [:')] --

Post July 27th, 2015, 6:46 am
mkingy User avatar
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Nice cool5, you should have them dive down underneath a wooden bridge that connects the two sides.
Coaster Count - 198
France 2019 Mini Trip Report

Post July 27th, 2015, 7:15 pm

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Post July 28th, 2015, 1:54 am

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Introducing, *KING*

**Stats**
Height: 202ft.
Length: 4818ft.
Speed: 71mph
Inversions: 7

screenshot-2015-07-28-00-46-09.png


KING would currently hold the record of being the Tallest, Fastest and Longest "full-circuit" Inverted Coaster! AND with the ability to efficiently run 4 trains, it would probably hold the record for highest capacity B&M Coaster EVER! :D
-DechLave T.P Ent.

Post July 28th, 2015, 3:12 am

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^ The intense helix after a Cobra Roll will be a good addition! I guess that's way better or more "effective" than just clearing the hill for a MCBR! I'm expecting like that's completely different from the feel of Raptor's wide helix.

^^ I put the cursor on your track images and saw a caption "Trip thru the clouds." The name for your dueling wooden racer in WIP?

:)
-- I was happy to be with NL1 - [:')] --

Post July 28th, 2015, 9:54 pm

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Post July 28th, 2015, 10:13 pm

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DechLave I LOVE that layout. Hope the trackwork is on par bc the design looks sick. Trackwork looks good from back here though, seems to fit nicely within new style B&M. Please finish this!

Post July 28th, 2015, 10:45 pm

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Post July 29th, 2015, 12:46 am

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Track work and supports for KING are now complete! The only thing that's left to do is scenery (queue line, railings/fences, facades, etc.)

^ I personally think the track work is great considering this was hand built!

^^ And idk if I can compare the helixes to Raptor bc I've personally never been on it BUT, I will say they do add something to the "intense moments" list! Lol

screenshot-2015-07-28-19-02-26.png

screenshot-2015-07-28-19-03-59.png

screenshot-2015-07-28-19-04-17.png

screenshot-2015-07-28-19-05-40.png


EDIT: Oops, looks like I forgot some supports at the intersections of the loops :/ That'll be fixed
-DechLave T.P Ent.

Post July 29th, 2015, 12:24 pm

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trip thru the clouds 2.jpg


I am adding the lifts to the racing scenic railway.

Post July 29th, 2015, 2:04 pm

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Post July 29th, 2015, 4:51 pm

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Post July 30th, 2015, 7:48 pm

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Just finished the rough outline of a random B&M Invert
Attachments
screenshot-2015-07-30-21-45-31.png

Post July 31st, 2015, 6:40 am

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If I take "the rough outline" into consideration, this looks like a simple (for a B&M Invert) yet intense coaster! That seems to pack a punch.

:)
-- I was happy to be with NL1 - [:')] --

Post July 31st, 2015, 2:02 pm
Jer User avatar

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Some of the responses in this thread are why I don't use NL2 that much anymore, discouraging to be completely useless at the program

Either way, I have a fair long shuttle (only the 4th shuttle ive ever made) on the way for a competition. I will find its way onto the exchange, I promise

Image

Image
Phoenix|Maverick|Skyrush|RFII|Leviathan|Bizzaro[SFNE]|Bdash|Griffon|El Toro|Verbolten
RIP Chiller: 1997-2008

Post August 1st, 2015, 11:07 am

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Im working on a currently unamed "Spaghetti Bowl" coaster, it was a supporting nightmare! :lol:
Attachments
screenshot-2015-08-01-12-01-26.png
screenshot-2015-08-01-12-01-34.png
screenshot-2015-08-01-12-01-46.png
screenshot-2015-08-01-12-01-56.png

Post August 1st, 2015, 2:18 pm

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To Rival "Mafia king," I made "Rival" coasters called "Gangsters" in my "Rival" park. I initially wanted to just create similar coaster styles of different brands, but I feel toping the Rival park off with a Rival/dueling coaster was a good idea.


Image

Post August 1st, 2015, 3:50 pm

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Working on a B&M Giga for Kings Island. Any theming ideas???

Post August 1st, 2015, 7:10 pm

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Location: Mallorca, Spain
Reworking my B&M hyper, Copperhead, a little bit. Changed the airtime hill after the turnaround into a speed hill ala Shambhala and am completely changing the post mcbr section into something a bit more twisty
Image

Only downside is that the Intimidator-esque helix/bowl turn thing no longer wraps around the first drop since adding in the speed hill moved the mcbr too close to the main drop.

Post August 1st, 2015, 7:51 pm

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Obvious Shambhala inspiration is obvious :D . Looks fantastic though, and I like the turn/bowl thingy after the post MCBR helix. (You should really name that element!)
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post August 1st, 2015, 8:46 pm

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It's a mixture of a lot of the hypers out there.

- -Shambhala's turnaround (albeit slightly modified) and speed hill
- Behemoth's post mcbr helix
- Intimidator's thin footprint on the main straight and bowl turn thing
- Mako's strange overbanks
- Diamondback's splashdown

Image

Post August 2nd, 2015, 8:42 am

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Location: Maasbree- Netherlands

i need some help on my project
i need a infinity coaster train

can sombody help me
this is my track
screenshot-2015-08-02-15-10-58.png

screenshot-2015-08-02-15-39-51.png
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

Post August 2nd, 2015, 11:25 am
Blase Rhine User avatar
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Nemmel wrote:
i need some help on my project
i need a infinity coaster train

can sombody help me
this is my track
screenshot-2015-08-02-15-10-58.png

screenshot-2015-08-02-15-39-51.png


Just import the same exact track into the same park and change 1 of the track to floorless trains and hide the track. Then freeze. Then for the track set the train number to zero and freeze.
Sometimes I dream of unicorns and oreos

Post August 2nd, 2015, 11:27 am

Posts: 99
Points on hand: 559.00 Points
Bank: 2,934.00 Points
Location: Maasbree- Netherlands

Blase Rhine wrote:
Nemmel wrote:
i need some help on my project
i need a infinity coaster train

can sombody help me
this is my track
screenshot-2015-08-02-15-10-58.png

screenshot-2015-08-02-15-39-51.png


Just import the same exact track into the same park and change 1 of the track to floorless trains and hide the track. Then freeze. Then for the track set the train number to zero and freeze.


hi i dont got any cars for the infinity coaster

so if sombody have some cars can they send it
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

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