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NoLimits 2 Update Log

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Post April 27th, 2015, 2:01 pm
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Paradox wrote:
Coaster Mind wrote:
Why do i need to be at work!?!? I want to update nl2!

Btw were can i find the update?


Open NL2 while connected to the internet and it should ask you first thing whether or not you want to update.


Or on the splash screen click "info" then "check for updates"
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Post April 27th, 2015, 4:23 pm

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Post April 27th, 2015, 4:25 pm
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Post April 27th, 2015, 6:34 pm

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Magu78 wrote:
Unrealistic Coasters wrote:
:D Love the update. How does the freefall/Catapult work? Is it a way you can make one slowly rise to the top and fall instead of just launching up?


We have already a Gyro Drop Tower included, so the freefall-catapult is something different. It??s not ment to raise at a slow speed to the top. It??s more like a rocket into the sky, like a space shot ;) Also, if you need a triple tower of these, the tower start at a random time.



OK, thanks for the clarification. I thought they were something like the Power Tower.

Post May 6th, 2015, 7:08 pm
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Bouncypip11 wrote:
error2.jpg

Might need to redownload the installer.

Post June 6th, 2015, 4:03 pm

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Could someone give me a link or something for update 2.1.0.0??? Many thanks, if you can! :)

Post June 12th, 2015, 8:28 pm
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Post June 14th, 2015, 3:47 am
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May have technical difficulties introduced by the latest version. I do actually have the install file - I'll pm it over to you!
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Post June 14th, 2015, 9:19 am
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Post August 30th, 2015, 3:16 pm

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Post August 30th, 2015, 3:27 pm
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NoLimits Roller Coaster Simulation 2
v2.2
~~ COMING SOON! ~~

Change notes:
- Added new default physics model v2.2
- Added Direct3D 11 renderer for improved performance and compatibility
- Added SLI/CrossFire detection and multi-GPU optimizations
- Added telemetry server
- Added high frame rate options (48Hz, 50Hz, 60Hz) for video export (professional only)
- Added automatic key frame playback option
- Added methods for controlling key frame animation
- Added loading and assigning second UV map
- Added Fake Water Sort Option to NL2MAT Editor
- Added Pre-Multiply-Alpha option
- Added option to turn off lens flare effect
- Added chromatic abberation post effect
- Added 4 new prefab supports with track default connector
- Added crosstie spacing option
- Added dim option for supports and prefabs, can be used for indoor coasters
- New coaster style Gerstlauer Infinity Coaster
- New coaster style Gerstlauer Infinity 2 Coaster
- New park Storm Valley with Gerstlauer Infinity coasters
- New park Venom with Gerstlauer Infinity coaster
- Improved motion blur video capturing
- Improved dynamic sky
- Improved depth-of-field effect
- Improved soft sprites on water surfaces
- Improved crosstie spacing on Hyper and Rocket coaster styles
- Improved fading of rail support connectors and track hardware in tunnels
- Updated Oculus Runtime (using SDK 0.6)
- Bug fixes and optimizations
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Post August 30th, 2015, 3:37 pm

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Metazoanhaddock wrote:
- Added crosstie spacing option

Wonder if one would be able to set it to 0 on wooden coasters to emulate Intamin woodies.

Post August 30th, 2015, 3:38 pm

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I just pissed into my own mouth and my coworker's mouth. We're both really excited!
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
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161

Post August 30th, 2015, 3:53 pm

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I wonder when we will get it, they should just release it to steam first and then to pro and then to regular users a week later that way steam users can find all the bugs :) and get a week ahead of everyone.

Post August 30th, 2015, 4:35 pm

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Can support made structures made from free nodes be animated with the key frame? I SURE hope so!

Post August 30th, 2015, 4:40 pm
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GerstlCrazy wrote:
I just pissed into my own mouth

This takes serious acrobatic skills.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post August 30th, 2015, 4:42 pm
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Post August 30th, 2015, 5:03 pm

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Now Jamp Up Land will run ever better with the optimizations! Now I can also add even more boxes of cigarettes to the House of Vend and Bring back the 3ds Hoover vacuums in the Dr Tom's Vacuum Dr. store!

Post August 30th, 2015, 5:04 pm

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I don't know what most of those features mean, but I like the way this looks.
What are these for?

Post August 30th, 2015, 5:19 pm
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Is it out yet?
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post August 30th, 2015, 5:30 pm
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no, soon
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Post August 30th, 2015, 5:35 pm
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The new renderer looks amazing. Glad to see they are utilizing so much of what DX 11 has to offer.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post August 30th, 2015, 5:38 pm
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!!!!!!!!!!Infinity Coaster!
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Post August 30th, 2015, 6:15 pm

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This is sex for my eyes!
Now my brain is getting horny and also want a little coaster sex... but when!!!

Sorry for the sexuality comment here. I don't know what the rules are but don't ban me. Please don't do that, I'm rarely so happy :D
Yes....

Post August 30th, 2015, 6:27 pm

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