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NoLimits 2 Update Log

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Post August 30th, 2015, 6:38 pm
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This is sex for my eyes!
Now my brain is getting horny and also want a little coaster sex... but when!!!

Sorry for the sexuality comment here. I don't know what the rules are but don't ban me. Please don't do that, I'm rarely so happy :D

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Post August 30th, 2015, 6:42 pm

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Drew Gutenson "Ok. So I can animate objects from the Sketchup warehouse like a Ferris wheel?

Nolimits Coaster Simulation Yes.


Wow!! Now I can animate this warehouse Japanese wheel using the new keyframe feature for my Rungna People???s Pleasure Ground!!

deep grass 3.jpg

Post August 30th, 2015, 7:07 pm

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TTD03 wrote:
[*]- Added automatic key frame playback option
[*]- Added methods for controlling key frame animation

Do these still require scripting or is there a separate new editor for that?
TTD03 wrote:
[*]- Added loading and assigning second UV map
[*]- Added Fake Water Sort Option to NL2MAT Editor
[*]- Added Pre-Multiply-Alpha option
[*]- Added chromatic abberation post effect
[*]- Improved soft sprites on water surfaces

No idea what any of those mean.

Post August 30th, 2015, 10:56 pm

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chromatic aberration is probably some type of vignetting filter

Post August 31st, 2015, 1:16 am

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Maybe, a small tip .. for those who are looking for a powerful modeling tool: Get Blender (i think steam is the best option to get the newest update)!
It??s free!

...and since you??ve got the hang of it... it works perfectly. It especially supports some of the new features very, very well.

Give it a chance, you won??t regret it ;)

Post August 31st, 2015, 4:49 am
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^ Yes, yes, yes! There may be a bit of a learning curve but with new keyframe animation support I have a feeling it will be very useful.

So many new features in this update, I can't wait.
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Post August 31st, 2015, 4:57 am

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Blender is incredibly powerful, and though it is a bit tricky to learn, there are tons of good tutorials out there and it all comes naturally. I wonder what ways people will use keyframe animations in the game!
It's been a long time
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Post August 31st, 2015, 7:42 am

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Is it a bad sign when I can't concentrate on my work?
I'm thinking the whole time of this God dam good upcoming update!
Yes....

Post August 31st, 2015, 8:52 am

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Post August 31st, 2015, 9:39 am
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I'm curious on this keyframe support. This would allow some really interesting rides and scenery. :)
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Post August 31st, 2015, 10:35 am

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I hope the keyframe editor can allow one to make a Ninja Warrior-type obstacle course that the riders have to clear just to get to the ride.

Post August 31st, 2015, 1:06 pm
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Well the new update is out so everyone... GET TO UPDATING! :)
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Post August 31st, 2015, 1:28 pm

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Post August 31st, 2015, 1:31 pm
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Sweet update, loving the FPS boost. No more lag when you look around while riding something!
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Post August 31st, 2015, 1:39 pm

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IDK if I'm even going to use the 'crosstie spacing' option very much. It's something I never really pay attention to.

Post August 31st, 2015, 2:11 pm

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Image
What is happening...? I can't be the only one here who has this glitch...

Post August 31st, 2015, 2:17 pm

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I wonder if you can use keyframe animation to animate people in NL2...

I'm so jealous of you guys right now, by the way ;)
It's been a long time
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Post August 31st, 2015, 2:43 pm
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Post August 31st, 2015, 4:06 pm

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I'm having issues downloading the update again.. I seem to have the worst luck when it comes to updates :lol:

Edit: After many attempts and downgrading to upgrade, it has finally worked :D
Last edited by Bouncypip11 on August 31st, 2015, 4:26 pm, edited 1 time in total.

Post August 31st, 2015, 4:12 pm

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Post August 31st, 2015, 4:31 pm

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It's a pretty awesome update, I gotta say. I do sort of wish there were a "no crosstie" option for woodies, especially with 5-6 other options already put in, but I'll take what I can get. I've been waiting for Infinity trains for SO long; the this is way more exciting than the Wingrider update for me. Plus the Infinity II is close enough that I'm dying to make a Zierer Wickedish ride.

Now all I need is a 6-seat diver and I'll be set!
Last edited by zacattack1104 on August 31st, 2015, 4:32 pm, edited 1 time in total.

Post August 31st, 2015, 4:31 pm

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cant wait for the rmc update hoping for next year or even new years

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Post August 31st, 2015, 4:41 pm
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zacattack1104 wrote:
It's a pretty awesome update, I gotta say. I do sort of wish there were a "no crosstie" option for woodies, especially with 5-6 other options already put in, but I'll take what I can get. I've been waiting for Infinity trains for SO long; the this is way more exciting than the Wingrider update for me. Plus the Infinity II is close enough that I'm dying to make a Zierer Wickedish ride.

Now all I need is a 6-seat diver and I'll be set!


set the crosstie spacing to the length of the coaster? unless there's a max gap between ties built in....
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Post August 31st, 2015, 6:46 pm

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^It's a drop down menu with 7 options from lowest stress to highest stress rather than setting the spacing manually :P

Post August 31st, 2015, 6:48 pm

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deere839 wrote:
cant wait for the rmc update hoping for next year or even new years

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Hey! That's me!!! :D

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