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NoLimits 2 Update Log

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Post August 31st, 2015, 7:36 pm

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In the free Sketchup Make program where is the keyframe animation feature?

Someone said there is the keyframe feature in the 3ds modeler you use to make rides. Like sketchup and blender.

Post August 31st, 2015, 7:39 pm

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Metazoanhaddock wrote:
set the crosstie spacing to the length of the coaster? unless there's a max gap between ties built in....


Yeah, what Bouncypip said. It's just a drop-down menu. But the lowest stress option throughout may be almost close enough for an Intamin, maybe. I haven't looked close enough yet.

Post September 1st, 2015, 1:23 am

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Post September 1st, 2015, 1:27 am

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no really? xD
It has been out a pretty long time by now ;)
Yes....

Post September 1st, 2015, 1:54 am
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My grass keeps having a seizure
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 1st, 2015, 4:27 am
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@Paradox: Ole recommended this to someone else who was having the same problem.

'try starting NL2 with --d3d9 command line parameter'. Hopefully that helps. :)
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Post September 1st, 2015, 9:44 am

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^ my grass seems to be okay but just in case could someone translate that for us non-tech-minded folks?

Post September 1st, 2015, 9:46 am
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JAMMYD778 wrote:

'try starting NL2 with --d3d9 command line parameter'. Hopefully that helps. :)


In English pls
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 1st, 2015, 9:49 am

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Thats English. --d3d9 worked like magic for me
Yes....

Post September 1st, 2015, 9:51 am
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Paradox wrote:
JAMMYD778 wrote:

'try starting NL2 with --d3d9 command line parameter'. Hopefully that helps. :)


In English pls


Right Click -> Properties on the NL2 exe file, goto shortcut and add that phrase at the end of the bit that says "Target" after the speech marks.
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Post September 1st, 2015, 9:52 am
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mkingy wrote:
Paradox wrote:
JAMMYD778 wrote:

'try starting NL2 with --d3d9 command line parameter'. Hopefully that helps. :)


In English pls


Right Click -> Properties on the NL2 exe file, goto shortcut and add that phrase at the end of the bit that says "Target" after the speech marks.

Where is the file if I have steam version.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 1st, 2015, 9:58 am
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Post September 1st, 2015, 10:18 am
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I got this

Image
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 1st, 2015, 10:24 am
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Post September 1st, 2015, 10:32 am
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Yay it worked thanks!
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 1st, 2015, 3:41 pm
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Post September 1st, 2015, 3:42 pm

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No Limits Coaster 2.2 Is a great update but I found a couple of issues within the menu. When you go under setup option display. The full Screen Mode is showing the types more than once. I just wanted to bring it to the attention of the creators. This is wonderful update the Woodies now are truly optimized and fly. Frame rates surely went up. Load times are fast and the graphical engine is utilizing more than it ever has. Thanks for all your hard work.

Post September 2nd, 2015, 7:51 am
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Hmmn.. I wonder if they took my Togo Requests seriously and are doing the Stand-Up, Sit Down, and Ultra Twister. I also mentioned Morgan Hyper, Hyper-GTX and Magnum Trains.
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Post September 2nd, 2015, 8:06 am

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Post September 3rd, 2015, 1:22 am

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Joerg from Nolimits support contacted me and it was the --d3d9 that fixed me right up.

Post September 4th, 2015, 4:34 am

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^^ The NL team, they do know a lot about coaster industries, so I think they will release all train types. :)
-- I was happy to be with NL1 - [:')] --

Post September 9th, 2015, 3:20 pm
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NL2 Update 2.2.0.3 available!
Sometimes I dream of unicorns and oreos

Post September 9th, 2015, 4:44 pm

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What makes this update 117 MB in size? I thought for sure that the RMC trains and track plus TOGO style would be included for such a big update.

Post September 15th, 2015, 7:13 am
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Sometimes bug fixes are pretty big.
"Careful man, there's a beverage here!"

Post September 15th, 2015, 9:09 am
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And bug fixes are the most important part of an update, followed shortly by performance updates!
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