Board index Roller Coaster Games Hard Hat Area Tip-of-the-Hatt's SPACEWORLD

Tip-of-the-Hatt's SPACEWORLD

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 15th, 2015, 6:48 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Welcome to SPACEWORLD!

Here is our first roller coaster, Launch Escape! This is a Vertical Launch 4D Roller Coaster. Enjoy.

Image
Image
Image
Image
Image


Post September 15th, 2015, 6:57 pm

Posts: 2317
Points on hand: 4,657.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
Unless its flipping over a lot during that super long straight section, it seems extremely uneventful
What are these for?

Post September 15th, 2015, 6:58 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
CKidd wrote:
Unless its flipping over a lot during that super long straight section, it seems extremely uneventful


Check out the video. :D I understand it's not the longest ride in the world - but its over a 200 ft tall launch into an inverted top-hat. That's kind of special. :lol:

Also, the 4d concept is often abused - it becomes too much, too quickly and puts casual riders off. I feel that this ride, Launch Escape!, may entice riders that would normally run from 4d coasters (too many stomach tossing inversions). I tried to use the 4d's main feature as a way to improve the ride rather than making it the highlight. :) I have a few ideas that I may implement to jack up the intensity. I'll wait until I get some feedback, though. :D

Post September 15th, 2015, 7:26 pm

Posts: 2317
Points on hand: 4,657.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
I understand what the point of the ride is, I have made a similar one myself, but play around with the rotation more, use the 4d style to its full potential. You can turn an "Its kind of cool" coaster into an "OMG that's awesome!!!" coaster with just a few tweaks and experimenting.

Edit, since I'm dumb and don't read entire posts...... I'm not saying abuse the use of rotation, but I would certainly play around with it on the turn around, on top of the top hat, and the super long straight section.
What are these for?

Post September 15th, 2015, 7:33 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
CKidd wrote:
I understand what the point of the ride is, I have made a similar one myself, but play around with the rotation more, use the 4d style to its full potential. You can turn an "Its kind of cool" coaster into an "OMG that's awesome!!!" coaster with just a few tweaks and experimenting.

Edit, since I'm dumb and don't read entire posts...... I'm not saying abuse the use of rotation, but I would certainly play around with it on the turn around, on top of the top hat, and the super long straight section.


I hear you. I will play around with that as you suggest. :D Thanks!

Post September 16th, 2015, 3:25 am

Posts: 8144
Points on hand: 13,491.00 Points
I have to say this is an awesome concept! I will leave more comments here! :D

Edit: I think I need to bump this comment somewhere!
Last edited by lol240 on September 19th, 2015, 8:30 pm, edited 1 time in total.
-- I was happy to be with NL1 - [:')] --

Post September 17th, 2015, 10:48 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Here are a few shots from work I did tonight on SPACEWORLD. Included is a sneak-peak at a Gerstlauer Infinity coaster called Lunar Rover. The Lunar Rover Infinity train will have a Gold/White paint scheme to match the real NASA lunar rover. Enjoy. :D

Image
Image
Image
Image
Image

Check-out that pre-drop. ; )

Post September 18th, 2015, 4:40 am

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

The color schemes look really good! The new coaster looks interesting too, I always like to say that Gerstlauer never went to shaping school :lol: . Oh yeah, and on the infinity coaster you might want to change the track connectors; as of right now they're the default B&M track connectors
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 18th, 2015, 5:17 am

Posts: 8144
Points on hand: 13,491.00 Points
Get launched like Space Shot, then flip like Slingshot. And with that, you should get ready for Hypersonic XLC on steroids! I love "Launch Escape" with an underground tunnel!

:lol:
-- I was happy to be with NL1 - [:')] --

Post September 18th, 2015, 12:12 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Coaster Hero wrote:
The color schemes look really good! The new coaster looks interesting too, I always like to say that Gerstlauer never went to shaping school :lol: . Oh yeah, and on the infinity coaster you might want to change the track connectors; as of right now they're the default B&M track connectors


Yea - I have to keep that in mind that Gerstlauer's coasters look wonky - even their supporting is clunky. I'm trying to stay true to their style. I hope this comes across when it's complete. I've changed the Support Connectors to 4D Aligned (closest I can find to true Gerstlauer connectors). Researching textured supports...

Post September 18th, 2015, 12:56 pm

Posts: 2092
Points on hand: 0.00 Points
Bank: 17,283.00 Points
Location: sheffield, UK

Post September 18th, 2015, 2:00 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
skyscraper wrote:
are you going to do custom stations for them?


Yes! Each will get it's own station and/or building. :D

Post September 18th, 2015, 2:33 pm

Posts: 2092
Points on hand: 0.00 Points
Bank: 17,283.00 Points
Location: sheffield, UK

Post September 18th, 2015, 8:25 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Here are a few shots from the work I completed tonight on Lunar Rover:

Image
Image
Image
Image

Here's a few videos from Lunar Rover.


Post September 19th, 2015, 12:02 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Started adding supporting scenery. Enjoy these delicious sunset shots of Lunar Rover.
Image
Image
Image
Image
Image
Image
Image
Image
Image

Using BT Paths v2, Mkingy Chain Link Fence and Mkingy Steel Handrails. Thanks!

Post September 19th, 2015, 8:27 am

Posts: 8144
Points on hand: 13,491.00 Points
The dark terrain really fits in! :D
-- I was happy to be with NL1 - [:')] --

Post September 19th, 2015, 8:49 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
lol240 wrote:
The dark terrain really fits in! :D


Thanks - I tried to simulate lunar terrain as best I could in a timely manner.

A new POV video of Lunar Rover with all scenery included:

Post September 19th, 2015, 3:24 pm

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

^At 2:18 it was pretty cool seeing the other train in the background. Looks good so far, it would be fantastic if you made a "space environment", maybe using night time or finding a skybox or something. I like the lighting though, that made the coaster look pretty cool
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 19th, 2015, 8:34 pm

Posts: 8144
Points on hand: 13,491.00 Points
Does NL2 have the "Space" environment like NL1? That would work perfectly! :)
-- I was happy to be with NL1 - [:')] --

Post September 19th, 2015, 10:39 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Newest edition to SPACEWORLD -- Warp9. This is just a taste. Try to guess what is behind the photographer. ;)
Image
Image
Image
Image

Post September 20th, 2015, 12:01 am

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

I like the color scheme and the dive between the path; reminds me a bit of Oblivion
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 20th, 2015, 1:32 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Coaster Hero wrote:
I like the color scheme and the dive between the path; reminds me a bit of Oblivion


I have a bit of a surprise for everyone in regards to this. More on that later. ;)

Post September 20th, 2015, 2:16 pm

Posts: 2092
Points on hand: 0.00 Points
Bank: 17,283.00 Points
Location: sheffield, UK

Post September 20th, 2015, 8:27 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
skyscraper wrote:
^looking forward to it!


If you're going to do it, why not do it all the way, right? Could Warp9 really be anything less than this :lol: :

Formally introducing Warp9!
Specs:
600ft Inverted Top-Hat
Top Speed: 149mph
Maximum Acceleration G-load: 1.5g



Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Post September 21st, 2015, 4:39 am

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

^Holy crap man :lol: that thing looks insane. Also, I didn't even notice that the dive "into" the ground was really a jump out of the ground until the POV lol . The tophat support tower looks good but it needs to be connected to the track every so often. I also like the nice looking area you set up around the coaster, it looks nice at night
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Next

Return to Hard Hat Area