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A "anywhere on the track brake" for coasters?

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Post September 11th, 2015, 9:28 pm

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Bestdani said he make a brake that you can apply anywhere on the track? Could I use that system for a scenic railway coaster virtual brakeman? I press a certain key to apply the brake like the real life brakemen would? If I press the brake key too long the coaster would fail to get up the hill.


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Sounds like an awesome invention! :D
-- I was happy to be with NL1 - [:')] --

Dirk_Ermen User avatar
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You can already do that. Just operate the coaster in full manual and use the "clamp on track" as a brake.
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What about making the coaster out of nothing but brake sections, set them to invisible and script them to work on the action button?


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I did figure out how to make a "anywhere on the track brake". I make the whole track, except the lift, a brake segment and set the deceleration gs to 0.07 and make the entire brake segment a "block brake".


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Can I do the same thing in NL1? :)
-- I was happy to be with NL1 - [:')] --


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Can you bind the lash to track feature to a certain key on the keyboard?


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