It has plenty of practical uses if producing game art, for example, an amusement park map ideally with coasters that are actually somewhat believable unlike in most games.
I really need to explore these sort of tools in 3D modeling software sometime.
That's really good! Plus, you can practice with the b-spline tool before Nolimits 2 releases on Friday! just only a problem, you can't get REAL time physics because it'll always be a bit different from the real world.
I've been working with Blender myself, but I'm still figuring out how to make the track follow a path and the train (which I haven't made yet) simulate real physics. Keep in mind I only learned how to use Blender like 3 weeks ago and I'm still a noob at it
I personally liked Pinfari! Those lamps on one side are my favorite stuff!
I'm making a schwarzkopf with those lamps i'm going to put it on nl2
Coaster Hero wrote:
^Nice screenshots! The RMC track looks fantastic
I've been working with Blender myself, but I'm still figuring out how to make the track follow a path and the train (which I haven't made yet) simulate real physics. Keep in mind I only learned how to use Blender like 3 weeks ago and I'm still a noob at it
Use a array modifier firt to stack your piece of rail then use a curve modifier to make it follow your curve
I heard Kyle is working on "BlendVD", basically an FVD in Blender, and the best part is that it has non-destructive editing!
Also, anyone know if it's possible to animate a coaster made in NL but exported in Blender? I know it's kinda pointless but want to learn animation without having to model the track first