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NoLimits 2 Update Log

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Post September 23rd, 2015, 7:50 pm

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Coaster Hero wrote:
I wonder if you can use keyframe animation to animate people in NL2...

Nope, sadly. It's strictly limited to moving cubes n stuff. Rotating bones is currently not supported. Would love to see that in a future update.

Post September 26th, 2015, 11:39 am

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^ We'd love to see that mode coming! :D
-- I was happy to be with NL1 - [:')] --

Post September 26th, 2015, 6:06 pm

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I downloaded a track a day or two ago and got a message saying "this track was saved in a more recent version" but I'm updated all the way. I think it said version 2.2.0.4... is that a Steam update, or just a glitch? I still haven't dealt with moving over to Steam. I should.

Post September 27th, 2015, 3:34 pm
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Post September 27th, 2015, 3:35 pm

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Post September 28th, 2015, 9:46 am
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RideOp address that update in particular on NLE stating that it was specifically for features requested by a manufacturer, that will never be released to the public. looks like someone might have messed up

Post November 1st, 2015, 11:10 am

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My cursor is away since the last update..so i??m not able to click play.-(
Anybody got help for me? Thank You

Post November 1st, 2015, 11:17 am

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Too bad and weird, too. :sad:
-- I was happy to be with NL1 - [:')] --

Post November 26th, 2015, 5:03 am

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Post November 29th, 2015, 6:13 am
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Update log updated to 2.2.1.1 which I believe was released this weekend!
Coaster Count - 198
France 2019 Mini Trip Report

Post November 30th, 2015, 2:46 pm

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I'll start a new thread for this if I have to but has anyone else noticed some WHACKADOO G-force readings since new update?? Seems to be a particular problem when going faster than normal speed... but it's almost like the readout is based on the speed the ride appears to be traveling rather than its actual speed. For example, if the ride is going 20mph in a spot and I've got it at x4 speed, it looks like it's moving at 80mph and that's the force readout I'm getting. The forces are perfectly normal at 1x speed, and then at x3 or x4 I'm getting -14.6 vertical Gs and -54.8 acceleration, stuff like that. I've never noticed this before. HALP.

Post November 30th, 2015, 3:28 pm

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^I think I'm noticing that now on my own ride that I'm testing. The accel G's turn deadly for no reason.

Post November 30th, 2015, 3:47 pm

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Yes. The vertical and lats seem to do so as well, but with less rhyme or reason. I've seen it happen on all three, but accel is worse than the others.

Post December 23rd, 2015, 1:03 pm
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Updated for Version 2.2.3.0
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Paradox wrote:
No need to tell Oscar about the problems. He is magic.

Post December 23rd, 2015, 7:08 pm
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Big fan of this update because it fixed an issue I was having with an Nvidia driver. Flat updates and the food stands are cool as well. Thanks NL team
"Careful man, there's a beverage here!"

Post December 24th, 2015, 2:59 am
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Yeah the pirate ship and enterprise are really really nice models to be honest!
Coaster Count - 198
France 2019 Mini Trip Report

Post December 24th, 2015, 3:42 am

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Post December 24th, 2015, 1:49 pm

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I wonder if they purposely made them look like the ones at Valleyfair for me. I mean who else has a looping starship with a pirate theme?

Thanks NL2 team!
Plantoris

Post December 25th, 2015, 12:46 pm

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Does anyone have a link to manually update? Not downloading for me.

Post December 25th, 2015, 3:48 pm
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Have you tried clicking on "Info" in the main menu and then on "Check for updates"?

If that doesn't work, you can find the update on this page: http://www.nolimitscoaster.com/download.php

Post December 25th, 2015, 4:31 pm

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Yeah, that's normally how I update. I 'check for update,' it asks if I want to download, and I say yes. This time it freezes immediately and this has happened six times now, so idk what the issue is.

Thanks!

Post December 25th, 2015, 5:30 pm

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I'm actually thinking it's a problem on their end today, maybe, as the update won't download from anywhere either through the game or in multiple browsers. I may see if my partner is able to download it on his computer just to check.

Post December 25th, 2015, 6:41 pm
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I've been having this issue as well. Can't update :(
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Post December 25th, 2015, 7:24 pm
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Post December 26th, 2015, 12:40 pm

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I was finally able to update this AM so anyone having trouble might be OK now. I wonder if the servers got overloaded with the holiday.

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