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What are YOU doing in NL2 Right now?

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Post September 17th, 2015, 2:48 pm

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Progress on my "if B&M was colllabing with TOGO" coaster.

togo coaster.jpg

Post September 19th, 2015, 8:13 am

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^ I wish to officially see that! :)
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Post September 19th, 2015, 9:37 pm

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Post September 19th, 2015, 9:47 pm

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^ Yeah, the train and the shape of a vertical loop are B&M's! Not bad! :D
-- I was happy to be with NL1 - [:')] --

Post September 20th, 2015, 12:37 pm

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Post September 20th, 2015, 1:26 pm

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^So who made the custom TOGO track? It looks really good
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 20th, 2015, 1:31 pm

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Post September 22nd, 2015, 6:24 am

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^ One of the coolest Togo rides, I think. :)
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Post September 23rd, 2015, 3:37 pm
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Post September 24th, 2015, 11:22 am

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Post September 24th, 2015, 4:11 pm

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Post September 24th, 2015, 8:51 pm

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^That looks great! I've been figuring out how to create a wooden shuttle like Switchback feasibly and it's not easy, you seem to have pulled it off flawlessly here
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post September 24th, 2015, 9:12 pm

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Post September 25th, 2015, 4:02 am

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Coaster Hero wrote:
^That looks great! I've been figuring out how to create a wooden shuttle like Switchback feasibly and it's not easy, you seem to have pulled it off flawlessly here

Tim gave us a surprise! I never thought "Flood" would launch backwards... for a Zero-G-Roll! :D
-- I was happy to be with NL1 - [:')] --

Post September 27th, 2015, 8:39 pm
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Adding the finishing touches to Turok! Here is the video!

Sometimes I dream of unicorns and oreos

Post September 27th, 2015, 8:44 pm
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Maybe add a bit more height Blase. It's running a wee bit slow. Believe it or not the standups do haul pretty well (mostly.....).
----------------------------------------------------
Hopefully I can post only this one pic of progress on my Mantis/Rougarou recreation for Toiletalker26's CP recreation without pissing him off lol.

Things to note:
1. Something is wrong with the drop height/vertical loop and that whole area in general. The satellite image I'm creating the layout with is spliced around 3/4 of the way up the dive loop rise, so I may push back the drop/loop area so that they don't align with it later if it's not a pain since the loop/drop aren't parallel with each other. The drop is too steep I think and I feel like it crests the top too fast. Really hard to get a good perfect side view of it since MF is in the way and it requires a boat. The "dip" in the drop I think is a bit deep too but yeah. Having a rough time believing some creative rounding wasn't used for the drop height if the lift crest and the drop crest are supposedly only 7ft in height apart from each other but w/e I'll play that by ear later. Additionally, the drop is probably too steep despite me being able to see exactly where it levels out really well, so we'll see.

2. Block brake height (MCBR to the vocab fascists that make up vocab words) will probably change once the corkscrew and plodding mess afterwards exists. That back area is hard as hell because it's never photographed.

3. Station height is a total guess. It'll change too.

4. Interestingly enough most of the positive G's end up at 3.5 or 3.7G's so far, so that may be total coincidence or an actual design target. When I spieled the ride I had to say it had 4.3G's but I don't know where the hell those 4.3G's are so far and it wasn't in the ride manual so......

5. Vertical loop is a few feet too short because otherwise it rides way slow through it compared to the POV. Dive loop is pretty fast though so IDK lol.

6. Sometimes in chat I even share test POVs I recorded that only survive on youtube for a few days max before they're replaced.....

Image
Last edited by Coasterkidmwm on September 27th, 2015, 9:02 pm, edited 6 times in total.
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Post September 27th, 2015, 8:47 pm
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Coasterkidmwm wrote:
Maybe add a bit more height Blase. It's running a wee bit slow.


Yeah I noticed that, It currently has custom friction to learn more about it and such. I am planning to put it back on the Nl2 default. :) Thanks!
Sometimes I dream of unicorns and oreos

Post September 27th, 2015, 9:42 pm

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Post September 28th, 2015, 12:14 am

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Post September 28th, 2015, 2:03 am

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Post September 28th, 2015, 10:31 am

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Working on an Arrow Hypercoaster 'Devil's Widow'. Inspired by The Big One at Pleasure Beach Blackpool & Magnum XL-200 at Cedar Point. This is my second ever coaster in NL2 and first steel coaster, as well as my first ever attempt at support work. Still a lot to do, including some reworking of track.
Attachments
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Post September 28th, 2015, 11:17 am
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Coasterkidmwm wrote:
Image


Why is this picture so satisfying? You seem to have nailed the shaping and I never knew the drop had such a great elevation change.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post September 28th, 2015, 1:40 pm

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Post September 28th, 2015, 10:56 pm
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Paradox wrote:
I never knew the drop had such a great elevation change.


That's because I did it wrong and it doesn't. This is "better" but probably not "it" yet. I'm going to slap the supports on it and help them align everything.

As an FYI to anyone that plans on copying the drop, it's NOT a 180ish degree turn with the "peaks" at each end of the turn, it peaks at like 165 degrees and then is further complicated by the drop really being a 190 degree S-curve or whatever it is. You can't tell either unless you do it wrong 48 times, accidentally do something like the right thing, and then realize it's way better. Thank you for the support. Everything in the image below is an "extreme work in progress", especially after the inclined loop.

Image

As far as heights go, something isn't adding up, was embellished for advertising purposes, or was "creatively measured/rounded", between the lift height, drop height, and vertical loop height. My loop is a tad short as is while the max speed is too fast by a 1-3mph and it totally drags ass there so IDK what I did wrong but we'll see.
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Post September 29th, 2015, 7:28 am

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Off the top of my head just from knowledge of B&M shaping, I think maybe tilt your vertical loop earlier so it isn't so close to perfectly vertical half way up, then needing to tilt quickly to have the offset, if that makes any sense. Basically to me it looks like B&M vertical loop sideways translation takes place over more of the element rather than just the middle. I don't think the dive loop is *quite* there, but maybe the angle/flat perspective makes it look a bit off. I think it looks like yours might need a hint of laterals to nail the curvature between the start of the main inversion banking to the half loop shaping. Last thing on the part that I believe is closer to being finalized; looks like the inclined loop may need more emphasis on the undulations. Yours reminds me more of Chang/Green Lantern where it's a bit smoothed over. Again, it could very well be the angle.

Hope this helps, looks great so far, I'd love to see it completed. Good luck!

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