Board index Roller Coaster Games Hard Hat Area Tip-of-the-Hatt's SPACEWORLD

Tip-of-the-Hatt's SPACEWORLD

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post September 21st, 2015, 6:10 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Coaster Hero wrote:
The tophat support tower looks good but it needs to be connected to the track every so often.


Thanks for looking! I didn't get many shots of the support tower - there are points all the way down that are not yet connected. They need a slightly different support method is it is a suspended coaster to the forces involved are different. Once I determine that best support method for connecting the vertical section of track to the tower that is both functional and aesthetically pleasing I will update this post. :) Thanks for looking Coaster Hero!

Post September 22nd, 2015, 6:58 am

Posts: 8144
Points on hand: 13,491.00 Points
Tip-of-the Hatt, you're pretty awesome at responding to each question. I love this thread now! I think most people have put space-related names for their parks once or twice! I'm exactly one of them so am creating the bigger and technically better Space Mountain! I will call that "Space Mountain Extreme"! Someday I have to release that special track in the Exchange!

:)
-- I was happy to be with NL1 - [:')] --

Post September 22nd, 2015, 11:26 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
lol240 wrote:
Tip-of-the Hatt, you're pretty awesome at responding to each question. I love this thread now! I think most people have put space-related names for their parks once or twice! I'm exactly one of them so am creating the bigger and technically better Space Mountain! I will call that "Space Mountain Extreme"! Someday I have to release that special track in the Exchange!

:)


Thanks lol240! Looking forward to seeing your Space Mountain Extreme. If you ask my wife her back and neck would tell you Space Mountain (DWMK) is fairly extreme already. ;)

Post September 23rd, 2015, 10:37 am

Posts: 8144
Points on hand: 13,491.00 Points
^ Important Note: I'm a NL1 user but feel free to download mine. :D
-- I was happy to be with NL1 - [:')] --

Post September 23rd, 2015, 1:31 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
lol240 wrote:
^ Important Note: I'm a NL1 user but feel free to download mine. :D


Thanks - I read that on another thread you posted on. I will make it a point to check it out as soon as possible.

Post September 25th, 2015, 3:51 am

Posts: 8144
Points on hand: 13,491.00 Points
Thanks for reading! Waiting for more of your updates. :D
-- I was happy to be with NL1 - [:')] --

Post September 28th, 2015, 10:51 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island

Post September 30th, 2015, 1:31 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
I have a few ideas for some coasters to include in Space World but I am open to suggestions for themed rides! Any thoughts on the park so far? I'm open to feedback, constructive criticism or anything. :D

Post October 1st, 2015, 5:56 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom
UFO seems vastly undersupported through the back half of its layout - especially where you've got the UFO sign.

The shaping on the non inverting loop feels a bit off too - it doesn't seem to follow the traditional Z shape of a loop from top down (looks like it might be more of an 'e' shape) - not sure how it actual rides without further looking at it but it does look like you have room to do either.

Otherwise I feel you should perhaps take some time to do some terraforming / foliage / scenery - the problem with creating a load of rollercoasters (which is the fun part) is you then have the arduous task of terraforming and decorating them all before release. Chances are you're get tired of doing that (as its much more work and less fun) and end up not releasing stuff. I should know - it happens to me all the time just trying to finish one ride!
Coaster Count - 198
France 2019 Mini Trip Report

Post October 1st, 2015, 9:43 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
mkingy wrote:
UFO seems vastly undersupported through the back half of its layout - especially where you've got the UFO sign.

The shaping on the non inverting loop feels a bit off too - it doesn't seem to follow the traditional Z shape of a loop from top down (looks like it might be more of an 'e' shape) - not sure how it actual rides without further looking at it but it does look like you have room to do either.

Otherwise I feel you should perhaps take some time to do some terraforming / foliage / scenery - the problem with creating a load of rollercoasters (which is the fun part) is you then have the arduous task of terraforming and decorating them all before release. Chances are you're get tired of doing that (as its much more work and less fun) and end up not releasing stuff. I should know - it happens to me all the time just trying to finish one ride!



I agree with you on all accounts mkingy. Thanks for the feedback.

UFO is under-supported at the moment. This will probably remain until I finalize shaping. This ride is a bit harsh for my taste. I will post a POV later to show where I am currently at with this coaster.

This was my first non-inverting loop that I've put together so i tried to do something a bit off-tilt and out-side-of-the-box. I felt like making a pretzel non-inverting loop to celebrate this discovery (I didn't even know this element was a thing) until about a week ago. Thanks for the suggestions on how to improve that element! I will make those adjustments later as per your instructions. I will get you some more shots of those elements when i get home for you to look at (if you don't mind?). :D

I am actually really looking forward to terraforming but I need some more practice before I start messing with the terrain. I have a few ideas (craters and small hills to make the terrain sort of moon-like).

Post October 1st, 2015, 10:28 am

Posts: 8144
Points on hand: 13,491.00 Points
^ I'm rooting for your creations every single day! I'm expecting more coasters to come at your theme park! Now I can see that you do want to complete coaster additions!

:D
-- I was happy to be with NL1 - [:')] --

Post October 1st, 2015, 12:57 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
lol240 wrote:
^ I'm rooting for your creations every single day! I'm expecting more coasters to come at your theme park! Now I can see that you do want to complete coaster additions!

:D


Hey lol240, I'm glad you like my coasters! I put a lot of work into them. I could do this for a living and be happy. I practically do, considering how much time I spend on each in designing, shaping and supporting.

I'm not really certain how 'good' my coasters are so this may show that I'm not that great or not that efficient. :oops:

Post October 1st, 2015, 3:20 pm
Blase Rhine User avatar
Moderator
Moderator

Posts: 1099
Points on hand: 30,499.00 Points
Bank: 0.00 Points
Location: Georgia

Hey it takes ton of practice to be "good" at designing. Heck I don't even think there are such things as "good" and "not good" builders. Everyone has a particular way they build and design their creations. knowledge with the program however yes. I have been with the program for about a year now and I am still learning new things about it. The only thing that I could think of that defines a "not good" builder is someone who doesn't take criticism or trolls around.

Anyways, I look forward to seeing more of your coasters. Also I second what Mkingy said. Take another look at what you could fix and you have a A+ coaster. Great job! :)
Sometimes I dream of unicorns and oreos

Post October 1st, 2015, 5:35 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Here's a quick video showing how UFO currently runs:



Please keep in mind that the Roll and Shaping, in general, is not complete. I only have a few hours into this ride and have many more to go refining it! Let me know if you would like specific shots of an element.

Post October 1st, 2015, 8:03 pm

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

Blase Rhine wrote:
Heck I don't even think there are such things as "good" and "not good" builders. Everyone has a particular way they build and design their creations. knowledge with the program however yes. )



But knowledge of the program directly translates to well-designed coasters. So there is some discrepancy between designing skill which seems to correlate with knowledge, which can always be increased :)

Anyway, designing in NL2 for the first few coasters requires taking what you have and refining it to get a good coaster. Basically what the others said, look over what you have, refine it, and it'll come out awesome. Good luck!
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post October 3rd, 2015, 11:47 am

Posts: 8144
Points on hand: 13,491.00 Points
UFO really has got impressive elements! I will leave more comments about it later. :D
-- I was happy to be with NL1 - [:')] --

Post October 5th, 2015, 6:17 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom
I'm worried about the lats on your drop and the back end of the ride is far too slowly paced I think. Also perhaps rethink the double non-inverted loop for a bit more variety. I like the originality overall however.
Coaster Count - 198
France 2019 Mini Trip Report

Post October 5th, 2015, 7:08 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
mkingy wrote:
I'm worried about the lats on your drop and the back end of the ride is far too slowly paced I think. Also perhaps rethink the double non-inverted loop for a bit more variety. I like the originality overall however.


Thanks for your honest feedback. I believe we can see the lats on the drop in the video above. Perhaps not. I haven't looked in a few days and I am currently at work so I'm not able to look. They were in an acceptable range but I understand the concern. It may be as simple as adjusting the heart line of that drop.

I have since changed the double non-inverted, too. That is now a single non-inverted loop into a tight over-banked turn.

Update: This is no longer a rocket-coaster. This layout just felt like a Gerstlauer so we're now running Infinity 2's to give that really open feel.

Post October 5th, 2015, 9:44 am
mkingy User avatar
Moderator
Moderator

Posts: 5462
Points on hand: 28,111.00 Points
Bank: 0.00 Points
Location: United Kingdom
Sorry I didn't articulate myself well - I meant in the back seat (the g's are visible in the sim but I was being blind haha). You've got 0.9 in the front seat and that's going to get worse the further back you get. Changing to an infinity helps and hinders you here - shorter trains but also wider. Check the back left and right seats for that drop - if there's a problem it will be there.

Good stuff on the switch out of the second one, I think that'll help the layout a tonne and the first non-inverted loop was far better shaping wise than the second anyway.
Coaster Count - 198
France 2019 Mini Trip Report

Post October 5th, 2015, 9:53 am

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
mkingy wrote:
Sorry I didn't articulate myself well - I meant in the back seat (the g's are visible in the sim but I was being blind haha). You've got 0.9 in the front seat and that's going to get worse the further back you get. Changing to an infinity helps and hinders you here - shorter trains but also wider. Check the back left and right seats for that drop - if there's a problem it will be there.

Good stuff on the switch out of the second one, I think that'll help the layout a tonne and the first non-inverted loop was far better shaping wise than the second anyway.



Those are some really solid points that I didn't really think of. That is the first thing I will do when I get home. From experience what would you consider acceptable on a drop like this? Anything more than 1.5 lat g seems to be pushing it, thoughts?

I have depumped and adjusted the shaping of the non-inverted loop, too. It runs way smoother through that section now. I will be sure to include more info/pics in a few hours! Thanks again for the input. Keeps me motivated. :D

Post October 5th, 2015, 5:09 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
Here's a quick ride with the new layout. I realize it does look a little funky with that heart-lined roll at the top of the loop. I may try to make it look prettier but it rides pretty smooth.



Image

Image

Post October 5th, 2015, 7:36 pm

Posts: 2317
Points on hand: 4,657.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
I really like the idea of the original drop, to improve upon it, rather than just getting rid of it, why not try a combination of Takabisha and medusa steel coaster(If that makes sense)? This way you can still have the unique rotation but have better control of the lats. As for the dive loop, I like what you were going for, but instead of flattening out on the crest and then rotating, try to start the rotation in the middle of the crest, so you end up with something similar to dive part of Fahrenheit's Norwegian loop.
What are these for?

Post October 5th, 2015, 8:49 pm

Posts: 73
Points on hand: 342.00 Points
Location: New York, Long Island
CKidd wrote:
I really like the idea of the original drop, to improve upon it, rather than just getting rid of it, why not try a combination of Takabisha and medusa steel coaster(If that makes sense)? This way you can still have the unique rotation but have better control of the lats. As for the dive loop, I like what you were going for, but instead of flattening out on the crest and then rotating, try to start the rotation in the middle of the crest, so you end up with something similar to dive part of Fahrenheit's Norwegian loop.



I was playing around with the idea of the twist on the drop but had trouble getting the lats down in the back seat. I will have to play with it as I feel its missing something at the moment. I agree with you on the back-end.

Post October 5th, 2015, 8:53 pm

Posts: 1936
Points on hand: 4,800.70 Points
Bank: 0.00 Points
Location: New Jersey, USA

The way it rides is much better now. Also what CKidd said (the second part)
It's been a long time
Youtube Channel: https://www.youtube.com/channel/UCErEzTkqrD55UEiIiiKsKmg

Post October 6th, 2015, 5:16 am

Posts: 2317
Points on hand: 4,657.00 Points
Bank: 6,667.00 Points
Location: pennsylvania, USA
Shorter trains could help with the lats, smiler's trains are 4 long and the other two infinities are even shorter.
What are these for?

PreviousNext

Return to Hard Hat Area

cron