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Rougarou Cartexture!

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Post October 18th, 2015, 2:57 am

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So, I just made it and want to know what you guys think? If you want to I can post the car texture down below, I'm not sure if it would work in NL2. And It's like my first legit car texture pretty much, so... Enjoy.
Attachments
Rougarou-151018034225000.jpg
Rougarou-151018034235001.jpg
Rougarou-151018034249002.jpg
Rougarou-151018034301003.jpg
Rougarou-151018034559004.jpg

Post October 18th, 2015, 8:32 am

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Post October 18th, 2015, 6:50 pm

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Post October 18th, 2015, 7:57 pm

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Post October 18th, 2015, 10:10 pm

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Minor change. I notice that there's a blue color near the bottom, got it fixed and painted. I wish I can change those dots close to the bottom, I can't because the the trains on Rougarou are a bit different. The dots anyway need spread a little bit more on Rougarou's trains. (Still pretty newbie with Photoshop.) Brightened the car texture a bit now and added a third dot behind the chaises. They have a third dot.

(I'll post the car texture, if you credit me for making the car texture if you're planning to use it. If it's for personal use, I don't care what you do. But if posting pictures with my car texture, still please credit the creator of it.
Attachments
ReplicaofRougarou@CedarPoint-151018230204000.jpg

Post October 19th, 2015, 6:08 am

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Well, you just made CK's job a whole lot easier considering he's doing that ride for the CP recreation.
Mind Bender at SFOG is pretty great
Check out my WIP thread
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Post October 19th, 2015, 8:34 am
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Looks pretty accurate from what I've seen lol. The floorless trains are at least mapped out. Good job.
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Post October 19th, 2015, 11:37 am

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Yeah, this is as amazing as yours is! :D
-- I was happy to be with NL1 - [:')] --

Post October 19th, 2015, 5:00 pm

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Update, this is my last editing on the car texture and car to make the colors more accurate, and you can use them for your own will. Also I include the the Colors to paint the trains and Rougarou's track and support color and the track I used in my photos belong to lodogg, so give him credit for the track, the track was originally Mantis. I edited the colors and minor things so I'm satisfied. It would be track theft only If I uploaded without permission, and it will not be uploaded; Someday, hopefully, I will get NL2 someday. ( If you didn't notice, I added the third dot behind the chaises.)

And please, if you're planning to use it, First I think it will work in NL2. I don't know. Second please give credit for my car texture. I don't like when someone doesn't give credit to the creator. Other than that, please enjoy and Coasterkidmwm, I hope you enjoy it too.

Train colors:
Cars: R-36 G-54 B-74
Seats: R-12 G-12 B-12
Gears: R-49 G-65 B-88
Restraints: R-130 G-197 B-39


Rougarou's Colors:
Track: R-254 G-103 B-30
Rails: R-254 G-103 B-30
Ties: R-254 G-103 B-30
Supports: R-11 G-54 B-74
Attachments
ReplicaofRougarou@CedarPoint-151019172559000.jpg
(In game photos.)
ReplicaofRougarou@CedarPoint-151019172622001.jpg
(In game photos.)
ReplicaofRougarou@CedarPoint-151019172800002.jpg
(In game photos.)
floorlesscartexture_rougarou.png
(Car-texture)
floorlesscartexture_rougarou.png (118.91 KiB) Viewed 3529 times

Post October 20th, 2015, 8:46 am

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Post October 20th, 2015, 1:57 pm

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Found out last night that it will not work for NL2. No biggie. I'll see if I can get a standard floorless car texture and edit it from there, only thing in the way is I don't know how to map it.

Post October 20th, 2015, 1:58 pm
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Nice job!
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Post October 20th, 2015, 4:00 pm

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Post October 20th, 2015, 11:17 pm

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I've tried to make a cartexture for a floorless coaster... didn't grab my mind around it!
Nice done!
Yes....

Post October 21st, 2015, 7:54 am

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^^ You're welcome! :D
-- I was happy to be with NL1 - [:')] --

Post October 21st, 2015, 5:59 pm
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If you need help with the NL2 texture, let me know.

Post October 24th, 2015, 9:50 am

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I was told last week the the texture won't work in nl2, I need someone to send me the floorless texture so I can edit in photoshop, but I need someone to map the texture for me. I don't know how to map it.


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