So to kick off the beginning of Parkitect's life I want to begin this thread for all. For those of you who do not know about Parkitect it is a game that stems from the love in our hearts for the old Roller Coaster Tycoon game style currently being created by Sebastian Mayer, Garret Randell and Gordon McGladdery. It has one of the best gameplays from a roller coaster game I've personally experienced since RCT2 with a unique art style and very active developers eager to improve every aspect of the game! In this megathread you can discuss any and all things Parkitect! I will do my best to post each Devlog here every time one is released as well as giving you the link to view them yourself here.
I'm going to take a little bit of info from their website http://www.themeparkitect.com/ and post it here:
themeparkitect.com wrote:
"Parkitect is a business simulation game that charges you with the construction and management of theme parks!
Simply put, you build the rides and manage the parks, and management is key! The parks need planning, more planning than just where to put that crazy rollercoaster. Lay down the infrastructure to remove trash and deliver supplies to the shops quickly and efficiently. Hire staff to run your shops, rides and attractions, and be sure to keep them happy.
This game is still in active development, so you should expect to stumble across some bugs. Content is fairly limited and there's no goal or challenge yet. You should already get a couple hours of entertainment out of it though.
If that doesn't scare you we'd be happy if you join! "
Simply put, you build the rides and manage the parks, and management is key! The parks need planning, more planning than just where to put that crazy rollercoaster. Lay down the infrastructure to remove trash and deliver supplies to the shops quickly and efficiently. Hire staff to run your shops, rides and attractions, and be sure to keep them happy.
This game is still in active development, so you should expect to stumble across some bugs. Content is fairly limited and there's no goal or challenge yet. You should already get a couple hours of entertainment out of it though.
If that doesn't scare you we'd be happy if you join! "
Also to kick this off I will be livestreaming gameplay of it on Monday November 9th, 2015 at 1pm PST! I'm even considering a giveaway for the game for the viewers
Alright, without further ado here is the latest Devlog! I'll do my best to keep you guys up to date every single week.
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Update 69 + Pre-Alpha 4
Garret created this fantastic Haunted House during this weeks art stream, and some fitting terrain textures and fences:
(We also fixed that annoying bug where objects placed in front of water would have lots of white pixels around them)
Gordon created a new spooky ambient song
And Pre-Alpha 4 is available now!
Happy Halloween!
Pre-Alpha 4 Changelog
- added Alpine Coaster
- added Haunted House
- added people voices
- added 2 new fences
- added a bunch of spooky scenery items
- added 2 new terrain materials
- added assigning employees to zones
- added Imperial unit system option
- added LOD for a couple of objects
- added terrain height limit
- added transparent tunnels while in underground view
- updated path builder (improved build previews, raising/lowering paths)
- made snapping to paths work while in underground view (improves building underground paths, shops, benches etc.)
- improved underground view on/off toggling
- allowed placing new initial station platform after removing all segments of a ride from within the track builder
- increased max. path height
- performance: loading blueprint lists is pretty much instant now
- opened up more systems for modding
- improved park loading speed a bit
- fixed Double Ferris Wheel not working anymore after loading savegame
- fixed wrong sitting pose on Log Flume cars
- fixed not being able to right-click-delete through build previews
- fixed: removed handrails on stairs into underground tiles
- fixed follow-cam button scrolling view to wrong position if putting a tracked ride into test mode while game is paused
- fixed built object moving around while shift-raising and moving the camera
- fixed various smaller annoyances related to building stuff
- fixed white artifacts around objects placed in front of water
- fixes problems with cursor not matching UI positions in fullscreen mode
- fixed Janitors path sweep animation not playing correctly
- fixed Janitors sometimes getting stuck in toilets if cleaning them while guests are using them
Credit To Parkitect Developers
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I personally can't wait for the final release but I'm having a blast even in Pre-Alpha!