Mikey wrote:
Barg wrote:
I don't know if any of you already know this, but there is already a service which provides this functionality which has also been promoted by the developers of Parkitect, parkitectnexus.com . If you'd add it to the exchange here available blueprints, saves and mods would be split up between two locations, which isn't ideal for an indie game imho.
Over the years there have been several projects which included proprietary exchanges for their games, most of those are no longer in existence. When they disappear because the developer no longer wants to incur the costs of hosting it years after a game has fallen out of popularity all the data is lost, with little to no warning. Indie games thrive on the support of the user base, restrict the ability to produce mods and limit mobility of save files and you limit the support of the community.
I think its better that things are split up in multiple locations because it gives people choice and opportunity and mitigates the damage of quitters.
I'm the owner of ParkitectNexus. You do make a point, the site needs to generate some money to pay the servers. Which is only logical i guess, i won't pay for the servers for years. It's not like i have to put time in a project AND have to pay the bills with my own money.
I understand the 'proprietary' part, that's why we've worked with the developers to open up modding. Currently it
requires our software to run mods. Next version it's only handy, the game can run mods without our software.
I've spoken to oscar (i think) and said that it's fine by me if you guys mirror blueprints. Just remember that you can't remove the watermark without programming skills. Mods currently hosted on ParkitectNexus are an exception though, they won't work if you didn't download them from ParkitectNexus. That's not because of DRM, that's just the way the software works currently. Programmers can create mods that don't need ParkitectNexus starting with next version of Parkitect. But please note that mods are not hosted on my server, just linked, they're all hosted on GitHub, so if my server goes down, the mods won't.
May i ever shut it down, it's easy to throw up a torrent with all uploaded files, just so it doesn't get lost.