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Virtual Towers Online

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Post December 1st, 2015, 10:20 am

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Welcome to the next generation of NoLimits 2 recreations. Welcome to the future. Welcome to Project Towers: NL2!

Many of you already know of the existence of this project. But it's yet to be posted here for people to see first hand. First off I'd like to mention we do have a Facebook page for this, you can find it under the same name. We post EVERY update there, some stuff doesn't end up on forums because we might not deem it significant enough to warrant posting everywhere, so you can find lots on our page! Secondly, we have plans for the future that are to be announced around Christmas time, so I hope you'll join me and the rest of the team in celebrating the future for the Alton Towers Project. Third, this first introductory post will be quite long, so be prepared.

What's up first? Well I'll begin with the origin of Project Towers. Back in 2010/2011 two separate projects were created. Coaster-inc began recreating Nemesis in RCT3 for a 20th anniversary present to the community, and a user known as Boz began modelling the whole resort in SketchUp Pro. Both projects went far, but never gained the publicity or the idea that they were after. Then around a year ago, those two projects merged. And they began putting their intellectual work together to try and create the entire park in NoLimits 2. Around this time last year, Coaster-inc contacted a few people asking to use our work in the project, this included Dave Ainsworth's Air recreation and my recreation of The Smiler. I was all too happy to let it be used. So we and a few others joined up and created the basic team that started this. Over the past year we've continuously expanded progress across the entire park, going from having very little to work with to being able to clearly visualise areas of the park coming together. Until now, we've had a clear vision of how far we're going with this, but lately we've been discussing the future. Things are expanding. The future is bright, the future is here. Watch this space as we bring you the future!

So I've introduced the history of Project Towers. But what about the team that makes the magic happen? Well here we are with a bit about our primary focus:

Coaster-inc - Team leader - brought this all together a year ago, the mind behind the idea and is overseeing the future developments alongside Boz.
Boz - Co-team leader - The other half of the idea, landscape artist, project architect and also overseeing future developments of the project.
DJD711 (Dave Ainsworth) - The man behind all the foliage, and Air.
TheCodeMaster - custom content modelling and coding/scripting.
DanSm1l3r (Myself) - Taking up landscaping, primary focus is The Smiler.
Ben (Of RealTycoon3) - Theming out rides, Hex and Duel as examples
NemeJaney - Graphic design, creating custom textures, along with involvement in a future development.

Now, enough reading, I'm sure you'd like to see some images of the project, so here they are!

The Smiler
Image

Air
Image

Oblivion
Image

Hex
Image

Nemesis
Image

Skyride
Image

Landscape (Katanga Canyon in this instance)
Image

Enchanted Village
Image

Nemesis Sub-Terra
Image

Duel/Gloomy Wood
Image

Entrance/Towers Street
Image

5 of the team (L/R: Coaster-inc, Ben, Boz, Dan and Dave)
Image

There's plenty to enjoy, Dave produces amazing videos of what we produce, here's links to a few of them!

September 2015 meetup vlog
The Smiler
Air POV

Project Towers: NL2 Facebook

That's all from me for the introduction. I hope you'll join the rest of the team and I as we continue to bring you the best updates!
Last edited by DanSm1l3r on January 4th, 2016, 6:57 am, edited 1 time in total.

Post December 1st, 2015, 10:26 am
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Very nice work guys :D Glad to see you on the site! Let us know if there's anything we could help with :)
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Post December 1st, 2015, 11:35 am
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Awesome work so far! I have been following this project over on NLE. It looks amazing! I cant wait to see more!
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Post December 1st, 2015, 11:59 am

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Post December 2nd, 2015, 5:27 am
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Fantastic work guys! Nemesis is really starting to take shape!
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Post December 2nd, 2015, 8:48 am

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WOW! Who thought we'd be updating this quickly??? Well as some may know we're planning to expand soon, and things couldn't be going better for the team! So here's a teaser of what's being announced closer to Christmas, enjoy!

Image

Image

P.S. These aren't photos! ;)

Post December 2nd, 2015, 10:48 am

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Neither spooky nor haunted... :)
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Post December 2nd, 2015, 11:58 am
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Looks very nice! Do the TV screens also display the whole story or are they just static images?

Post December 2nd, 2015, 12:14 pm

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All I can say is wait and see, all will be revealed in it's time!

Post December 2nd, 2015, 1:11 pm
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Looks excellent so far. I wish my modelling skills were that good.
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Post December 3rd, 2015, 3:55 pm

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Absolutely incredible. The attention to detail and accuracy is just insane! Looks like an excellent team too who definitely have the ability to do this to an amazing standard

Post December 3rd, 2015, 7:08 pm

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Holy byorschnisch... this is amazing.
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Post December 6th, 2015, 7:14 pm

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herman116 wrote:
Looks very nice! Do the TV screens also display the whole story or are they just static images?

I wish both ways! :D
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Post December 24th, 2015, 3:46 pm

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BIG NEWS: The biggest ever Project Towers announcement is TONIGHT! That's right, the future of this project becomes clear to everyone tonight, no more secrets, no more teasers. Sometime tonight we will post a video on our Facebook page showing off what we've been working hard on, believe me that it will be incredible! Join us, it's almost time, the future is here!

Post December 24th, 2015, 3:48 pm

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Post December 24th, 2015, 4:13 pm

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Post December 25th, 2015, 12:28 pm

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Post December 26th, 2015, 6:46 am

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So our announcement went live at 2am, and I'm happy to announce that all necessary changes have been made. Presenting:

Virtual Towers Online.

NoLimits 2 is a powerful engine, there is no denying that. But with the extent that we wish to go to, and how much we wish to expand our target audience, it's going to require something less demanding on performance, and more capable for the flexibility and features we wish to incorporate. Which is why the team are beginning to put things into the Unreal engine, and have already completed a basic vault sequence for the Hex dark ride. Now, I understand that some NoLimits 2 users will be reluctant to come to terms with this change for us, even criticize it, but I assure you we've spent many a late night on Skype discussing the possibilities and what can come from making this change. We have our reasons, we just ask that you trust our confidence that this will go further and be more successful this way. NL2 will continue to be used to showcase the production of basic things, until we can import them into Unreal. There's plenty to come next year, we've taken a short break for a week to relax after working hard to bring out this update for you all.

Thanks to everyone for following so far, see you next year!

https://www.facebook.com/ProjectTowersN ... 250196204/

Post December 26th, 2015, 7:43 am
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Great news in my opinion. Given your huge ambition Im glad you've taken this decision early as it would have been much more difficult and limiting pushing forward with NL2. I Look forward to seeing further updates from you!
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Post December 27th, 2015, 9:18 am

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I wish you all a happy new NL2 year! :)
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Post December 27th, 2015, 9:40 am

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Post December 30th, 2015, 10:53 pm

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This plan was successfully carried over to the next year! :D
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Post December 31st, 2015, 4:18 am

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you might what to rename the project's Facebook page and it's Coastercrazy topic title, because people might think that it's still got somthing to do with NL2, when you're now doing it differently.
Last edited by skyscraper on December 31st, 2015, 9:43 am, edited 1 time in total.

Post December 31st, 2015, 8:40 am
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Put the gravity gun in it lol
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Post January 4th, 2016, 7:06 am

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A happy new year to everyone, and we've kickstarted 2016 with our own YouTube channel where you can view all of our videos from the past as well as future ones! You can find us here:

https://www.youtube.com/channel/UCmQStrANk__GCM6fnA1jORQ

As well as this, we've an image to share of some of our latest progress and what the future holds for us documenting the future of the project.

Over the next year and possibly beyond, we're going to be focused heavily on Dark Forest, Cloud Cuckoo Land, the Towers, Fountain Square and Hex. Once we've got all of this into Unreal, playable and working perfectly, we're then going to release them as a playable demo for people to get an idea of what the full park will be like. The demo version will unfortunately not be online or support multiplayer, as this feature will come further down the line. Once these areas are done, we'll hopefully have full cooperation from Alton Towers Resort in helping us bring the rest of the park to life. For instance, here's a look at the entire landscape as we currently have it:

Image

As you'll see, a lot is missing. Cloud Cuckoo Land, Mutiny Bay, Forbidden Valley, some of Katanga Canyon, lots of back-of-house areas and the entire car park areas are not done simply due to no plans being available. Hopefully upon the submission of plans for Secret Weapon 8 (confirmed to be installed in Forbidden Valley) we'll be able to shape up that area, and Cloud Cuckoo Land is being done by myself behind the scenes. Meanwhile, Code has got Rita's train modelled beautifully and working in Unreal, and has given us confidence that running the coasters will work better than previously expected!

As well as this, our newest addition to the team as of about 6 months ago, NemeJaney, has been producing some graphic work for us relating to Hex's vault, and has beautifully drawn the symbols around the machine, the tiles lining the branch mount, and the Heritage Restoration logo seen on the bins, and various signs:

Image

Image

That's all from me for now, stay tuned for more!
Last edited by DanSm1l3r on January 4th, 2016, 7:19 am, edited 1 time in total.

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