2003-10-14
I was continuing working on the Mac version the last weeks. I am progressing slowly but stable. Most work is still done on modifying the Windows version to be more platform independent, so there is still nothing new to show running on the mac. Furthermore I am in the process of designing a new update (1.4) of NoLimits. I haven't decided yet what new features it will contain, but shuttle coasters and/or suspended coasters are on the top of my own wish list. Some improvements here and there will be contained of course, too.
Another idea that is in the back of my head is releasing a "Pro version" exclusively for coaster professionals (or semi-pros who would afford it
. If you are a coaster professional and you need a special feature that would increase your workflow, feel free to contact me ole(at)nolimitscoaster.de...
The Mac release introduces a few new features that the next version for windows will have, too. For example, the coaster style selection shows a picture of the currently selected style now instead an ugly radio button group. Another new feature is that the scene object mechansism is folder based now. That means users will be able to specify files in a folder hiearchy for scene objects to keep the objects folder clean. Probably the best new feature is the keyboard customization and sound volume level slider in the simulator. Also, the mac version contains a simple terrain editor directly intregrated in the track editor for easy and fast terraforming. Since I abstracted the whole application, all new features which the Mac OS X version will introduce will also be present in the next windows update automatically.
source:
http://www.nolimitscoaster.de