Hey everyone and Happy New Year!
In this thread I'm going to be recreating the Riverview Bobs in NL2 using FVD++ for the trackwork. I'm using the blueprints in the back of Derek Gee and Ralph Lopez' book "Laugh Your Troubles Away". This will be a bit of an adventure for me because I haven't used FVD++ before. Anyway, I spent some time this evening punching the ledger height and bank angle numbers into a spreadsheet.
The idea behind the spreadsheet is that all the figures will be easier to read. In addition, since FVD uses metric and the blueprints are in imperial, I'll have both measurements side by side so I can match up where I am in FVD with where I am in the blueprints. The bad news is I'll have to convert all the bent heights manually. I have a nasty feeling that I'll need to calculate the radius of curvature for all the straight hill peaks and troughs as well as the turns, too.
So far I've copied over the figures for 180 bents. That's the section from leaving the station to the entrance of turnaround 3 (TA3), the lower fan turn.
A note on the height of the lift: there is an error in the blueprints. About halfway up, the heights change from 4 foot increments to 3 foot increments, resulting in a stated maximum height of 54'9". This cannot be correct, because the height of the subsequent fan curve (TA1) is 51'5" and the train would not make it over the crest. Gee and Lopez note in the book that there are several blueprints in existence with different height marks on them. One is as high as 77 feet. I wrote to them and Derek said that they've done some more research since publishing and he now believes the final height was 64'9". Derek also pointed out there was a 10 foot mount underneath the crest of the lift hill, so the figure represented the height of the bent itself and not the height of the coaster above grade. I've adjusted my figures in the spreadsheet accordingly. The subsequent three bents are a bit suspect too, but I'll fix them later once the rest of the ride is in place.
No pretty pictures tonight, but I may start playing around in the editor on the weekend