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What are YOU doing in NL2 Right now?

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Post February 6th, 2016, 3:23 am

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^ Well... if they had created a pretty smooth or an uber-smooth "Togo Viper" that ride could have gotten relocated to another theme park without getting scrapped! I lament "What a shame!" I pretty much enjoyed Tim's "reprofiled" version!

:sad: + :) -- Edit: I thought smoothness given by Tim's trackwork would make a fantastic experience! 8-)
Last edited by lol240 on February 8th, 2016, 6:55 am, edited 2 times in total.
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Post February 6th, 2016, 1:48 pm

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Im haveing so much fun with the shared VM's in the beta-update...
So much potential, so much possibilitys, so much more performance

I love the NLVM-Upldates more than any rollercoaster update :)

Post February 6th, 2016, 2:10 pm
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Bonbon that woodie reminds me of the Hear o Evil, Speak No Evil, and See No Evil rides from RCT1.

Timmmvs you made that trackwork way too nice but great job on it overall!
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Post February 6th, 2016, 7:43 pm

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Coasterkidmwm wrote:
Bonbon that woodie reminds me of the Hear o Evil, Speak No Evil, and See No Evil rides from RCT1.

Timmmvs you made that trackwork way too nice but great job on it overall!


You are very right. It was some of my insperation in my subconscious.

Post February 7th, 2016, 3:35 pm

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Post February 7th, 2016, 4:35 pm

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Post February 8th, 2016, 5:49 am

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^ Bun Bun is spelt like "Bum Bum" lol! :lol:

Funny pun aside, this is a pretty good addition to your park! :D
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Post February 8th, 2016, 1:43 pm

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Image

Image

So I'm showing of my support structure on a pic.

WIP
Yes....

Post February 8th, 2016, 3:34 pm

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I kinda like recreating small coasters.. You guys know Formule X in Drievliet, The Netherlands?


Post February 8th, 2016, 6:02 pm

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^^ That looks really cool! This is just a recommendation, but you might want to make Xcelerator or TTD style supports.

^ That recreation is great, everything looks very accurate! :D

Post February 9th, 2016, 12:16 am

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^ Thanks! The supports has reasons to look like that. I cant tell why because of the still most well kept secret of this ride! :)
Yes....

Post February 9th, 2016, 6:53 am
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TimmV I didn't know Formulae X was portable! Recreation looks great so far.
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Post February 9th, 2016, 8:21 am

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I honestly want to see more of Tim's compact coasters! :D
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Post February 9th, 2016, 2:36 pm

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Post February 11th, 2016, 12:30 am

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^ Wow they look cute! :)
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Post February 11th, 2016, 9:16 pm

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Encountering some performance issues with updateing the positions,
but i already have a back-up plan.

Just need to change a few thousand lines of code.
(its not so much, as it sounds. On a good day, thats average for most programmers, to write this amount in a day).



It simulates a fully loaded coaster. Every character, except those 3 in the front, are invisible.
Now that i know, where the problem is, i can try to bypass it and hopefully get a faster position update in NLVM.

right now, one script has to update: 2x3x8x4x(4x4) -> [coasters]x[trains]x[cars]x[seats]x[Matrix4x4f] values every single frame, which are a lot.
The next try would be a single matrix on a local file (not shared). I hope to get a more frequent update of the positions, but for a higher CPU usage...

Yes, im using the BETA-Update with shared-scripts right now...
Not sure, if it caused because of the beta, or if this is a problem with the script.
Notmally, a ferris wheel would have the same problem (because the ERV/Ride Cam is calculated in a similar way).
So, if i make a similar script as it is used in the ferris wheel, it should solve the problem (hopefully...)

Post February 11th, 2016, 9:52 pm

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Post February 12th, 2016, 7:09 pm

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Post February 13th, 2016, 11:07 am

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Unrealistic way of riding out wacky sections but it's pretty fun to see those transitions! :)
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Post February 13th, 2016, 11:53 am

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Post February 14th, 2016, 2:41 pm

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Post February 14th, 2016, 5:38 pm

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Post February 14th, 2016, 9:39 pm
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Fuch, that is one of the few "creative" things I've seen that actually seems to work. Cool5, that suspended coaster almost made me sick lol.
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Post February 14th, 2016, 9:44 pm
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Wow fuchschen, that is freaking awesome and I kind of want to build one now...
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 14th, 2016, 11:46 pm

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Its very easy:


Use a Gerstlauer Bobsled track and shape the layout (with banked turn of the track and not the train)
-Center of Raily (y) = 2m
-Save park and import the last track
-tilt the track, until one rail reaches ~the middle of the base-track (the first track) -> didnt do that on my version, and thats why the tracks looks chaotic.

-Save park and import the last track
-tilt the imported track by additional 4??
-repeat.

By arount 25 tracks, you should have reached the half-pipe shape.

-Import your base track (the first track) and now you need to add the banking of the cars.

POV:
post399384.html#p399384
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