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What are YOU doing in NL2 Right now?

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Post February 15th, 2016, 12:21 am

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I have a heck of a time keeping all the rails organized when I am importing and adding banking and not getting lost and miss a number.

Post February 15th, 2016, 12:29 am

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^
I have now solved this problem with a java command-line program.
It just modifys the park-file and gives me instant-bobsleds :D

Post February 15th, 2016, 12:55 am

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For the love of God can you PLEASE release that java command line program so that we can all make bobsleds without having to spend a whole day of importing tracks and banking them?

Post February 15th, 2016, 2:58 am

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Maybe i'll do it, after my main bobsled project is finished.
Currently generating another 8 million polygon terrain template.


This is how its done. (Its the highmap in the upper left cornor.)
finished rendering in ~10 hours. Luckly its a lot faster than the last time...
8millionPolygonMap.jpg


Why im not using the build-in terrain editor?
Because its s**t. Sorry, but thats the truth :/
You cant do caves and terrain that goes steeper than 89??.

But with this high precision template, i can load a highmap into Mudbox.
Mudbox + Nolimits 2 = unlimited possibilities.

See you later in around 10 hours. :D

Post February 15th, 2016, 3:35 am

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I am 21 coaster tracks into my bobsled track building. I have built up about a quarter trough so far. It should take about 60 tracks to make the bottom half of a trough.

I have been building for well over 5 hours. I have rotated over 1,390 roll nodes so far.

sledding.jpg

Post February 15th, 2016, 4:43 am
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F??????chschen wrote:
Something different this time:

Image

Wow, this looks fantastic! <3
Coastercount: 1410 (I've seen the world and it's horrid contraptions... @.@)
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Post February 15th, 2016, 4:56 am

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Post February 15th, 2016, 6:32 pm

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Post February 15th, 2016, 7:47 pm
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Oh my that's the failed Arrow prototype.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 15th, 2016, 7:53 pm

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Post February 15th, 2016, 7:55 pm
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cool5 wrote:
Is there any other pics of that failed ride?

Probably somewhere on the internet or on a documentary.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 15th, 2016, 9:27 pm

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compact bobsled.jpg


I had the idea of placing lots of stripper poles in the trough for the train to swing and dodge as it went through the ride.

Post February 16th, 2016, 6:25 am

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Trying to convert this old nl1 track into a huge mountain coaster for NL2.
Hopefully it can be imported it into GeoControl for the terrain.

Zwischenablage02.jpg


If the import works, i'll merge every single of my projects into this huge track.

2016-02-16_00003.jpg


It will be huge, epic and hopefully working >.<
The 3D model will be used as a hightmap for geoControl (the only way to import a Coaster in it as far as i know).

Post February 16th, 2016, 7:02 am
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RIP framerates
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Post February 16th, 2016, 8:01 am

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I dont think, this will happen. At least not in the Day-version.
At night with all the lights on the other hand... :/

But i will find a solution for that.

Post February 17th, 2016, 12:35 pm

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I'm working on a Western theme Coaster, Its a infinity launch
screenshot-2016-02-17-19-28-56.png

screenshot-2016-02-17-19-18-02.png
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

Post February 17th, 2016, 1:36 pm
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The launches in the sheds are neat. Maybe put another support at the top of the inversion on the left of the bottom pic. It's a wee bit sparse. Reminds me kind of a Karacho/Karnen hybrid.
"Careful man, there's a beverage here!"

Post February 17th, 2016, 6:21 pm

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That looks really cool Nemmel! Eager to see how it progress!

Image

Image

Post February 17th, 2016, 7:14 pm

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Currently working on an imported track (most of my tracks are ones ive managed to recover from my old PC). A B&M invert featuring 8 inversions. Currently named Python. might end up changing this but i am currently working on supports. Been going for that Updated invert look.
Attachments
screenshot-2016-02-17-16-56-28.png
First drop. Custom supports are not done yet
screenshot-2016-02-17-16-56-55.png
Overbanked turn. Not inverted. Supports coming soon.
screenshot-2016-02-17-16-57-11.png
Zero g roll, cobra roll, rise up into the helix and into MCBR. you dont go slow at this point when entering the inline twist but its not fast. supports are done.
screenshot-2016-02-17-16-58-22.png
back side of cobra roll.
screenshot-2016-02-17-16-58-45.png
zero g roll after MCBR. Barely able to see vertical loop behind it.
screenshot-2016-02-17-16-58-53.png
back to back corckscrews after Vertical loop
screenshot-2016-02-17-16-58-59.png
Turn around after final corckscrew. this ride does feature 5 tunnels XD
screenshot-2016-02-17-16-59-12.png
Layout before all supports are placed. should be done editing by the weekend and by Sunday this monster should be on the exchange.
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Post February 17th, 2016, 7:37 pm

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^I like the idea of 5 tunnels and getting low-the-ground at the end.

Post February 19th, 2016, 9:45 am

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Post February 19th, 2016, 10:27 am
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I really like the look of that station!
Sometimes I dream of unicorns and oreos

Post February 19th, 2016, 10:30 am
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Matt: Ending of that invert reminds me of Kumba. TImm, is that supposed to be candy?
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Post February 19th, 2016, 10:55 am

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Post February 20th, 2016, 9:03 am

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^
Does the wheels on the station spin?
Trying to hypnothize the riders, so that everyone has to like this coaster ;D

Would be a cool idea.


----------------

Im getting spammed with comments about this coaster...
I think, the reason that most people like it, is that the rails are made without 3d modelling and because of this, its so easy to replicate.
It seems, that im the only one, who dont want to finish it at all and now i have to make another
video with the finished version >.<
This video will include a tutorial as well (at the end of the video). Hopefully the spam will stop then.

screenshot-2016-02-20-15-42-22.png


I really want to continue on my visitor-project ...

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