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The Ckidd topic

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 17th, 2016, 5:16 pm
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Looks neat so far.The drop tower is still a bit odd to me but I haven't seen it in action. Invert, the Vekoma family coaster, and the Maurer look especially good. Not much to say on the giga yet. I have a bad habit of doing this too, but make sure you don't make everything white.
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Post February 19th, 2016, 12:13 am

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I got bored today and threw together a small hill side CCI, might actually upload this one.
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Post February 19th, 2016, 7:09 am
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Are the dips in the back based on the Boulder Dash section that used to have trick track?
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Post February 19th, 2016, 10:45 am

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That, and a way to create some extra air time in a short space. I could have let the run go another hill or two before the turn around but I didn't want it getting away from me and seeming too long.
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Post March 29th, 2016, 9:19 pm

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So I found a way to progress with the park without getting bored of it. I'm slowly working on bits and pieces at a time, if I get tired of one task I move to another. That being said it is pretty slow because I haven't had nl2 open all that much.

I added 2 coasters, one is an nl1 import that was a favorite on mine, and is being updated to reflect that the new intamin spines are available. The other is a dive coaster in the style of oblivion with some fine tuning I think it would really work.
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screenshot-2016-03-29-23-07-05.png
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Post March 29th, 2016, 9:29 pm
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Is the Intamin a hyper? Also good job making Oblivion accomplish a task lol.
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Post March 29th, 2016, 9:33 pm

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^ Yes, it was inspired from skyrush. It has less air time than skyrush, but the last hill sustains around -1.0 for close to 3 seconds.

Edit, with the difference in friction from NL1 to NL2 its actually -0.8
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Post March 30th, 2016, 7:08 pm

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Wow that Oblivion has got a "neat" Flat Spin! :D
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Post April 5th, 2016, 9:15 pm

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The park's two B&Ms have very contrasting colors, occasionally the two meet at this point too.

Also added a small amplitheater. There is still some work to be done to it, such as not having a floating roof.
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screenshot-2016-04-05-23-03-51.png
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Post April 6th, 2016, 6:16 am
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You need to get some fences up in there!
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Post April 7th, 2016, 4:26 am

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^^ Black and white! They never clash! Talking about your tracks! :D
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Post May 13th, 2016, 2:32 pm

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Some shots of oblivion from the jr. boomerang's lift... The park also removed the giant drop tower as there were too many issues, rumor is that they a new entrance plaza will take its place.
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Post May 13th, 2016, 3:11 pm
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Do you think some smaller diameter supports closer together would look better on the family coaster?
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Post May 13th, 2016, 6:51 pm

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I haven't gotten around to finishing the supports for it yet, but they are already pretty close together
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Post May 14th, 2016, 7:24 am
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That looks much better
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Post May 14th, 2016, 11:24 am

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Wow that "Jr. Boomerang" track end approaches the black B&M Diver! :)
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Post May 17th, 2016, 5:07 pm

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Work on the new entrance plaza is slow but moving along
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screenshot-2016-05-17-19-00-54.png
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Post May 17th, 2016, 5:47 pm
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Should look great once you can cut more holes out of it and stuff. I like the shape of it and the pond placement.
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Post May 18th, 2016, 5:51 am
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Entrance plaza is looking good! The devil is in the detail however - ie. some effective foliage!
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Post May 20th, 2016, 1:39 am

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^ Agreed - looks like to me a clean entrance! :D
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Post June 9th, 2016, 1:51 pm

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I decided the park needed one big coaster, and I also needed to make the park circulation better than just a straight line. To pay homage to my home park I went with a morgan hyper. So far only the layout and placement is done. I have also done a bit of work to the GCI, I'm still quite satisfied with the finale but its better than it was.
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screenshot-2016-06-09-15-40-39.png
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screenshot-2016-06-09-15-43-22.png
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Post June 10th, 2016, 6:44 am
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Is it based off of Wild Thing?
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Post June 10th, 2016, 7:48 pm

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A little bit... I tried to incorporate something from all three of the Cedar Fair morgans, but most of it comes from Steel Force/Mamba
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Post June 12th, 2016, 8:19 am
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Yeah the big turn in the foreground reminds me of the Mexican Superman ride too
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Post July 7th, 2016, 12:50 am

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I think my computer performance might just beat out my ambitions for this project as I'm about 40% from where I want to be and getting low FPS...
Anyway the park now has two distinct areas, the lake front and what will be the forest. The forest is where the majority of flats will be with the morgan hyper looming over head. I've been thinking about turning the empty space between the dive coaster and the Jr. Vekoma into a restaurant/souvenier/queue for both coasters, but have yet to start working on that. There is also the very early stages of a tidal wave splash ride, as my sketchup skills develop more I'll put more detail into it.
Attachments
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screenshot-2016-07-06-12-50-34.png
screenshot-2016-07-06-12-55-25.png
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