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2016 CoasterCrazy No Limits 2 Tournament! RESULTS POSTED

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Post February 20th, 2016, 10:39 am

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Post February 20th, 2016, 9:24 pm

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^^ They are aware of the deadline, I think, so no worries. :)
-- I was happy to be with NL1 - [:')] --

Post February 21st, 2016, 11:30 pm
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Unfortunately, due to Blase traveling without his laptop, the release of the first round will have to wait until tomorrow, when he gets home. Feel free to ask me any questions, I should be able to get you the appropriate answer in a timely fashion.

-Meta
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Post February 22nd, 2016, 5:37 am
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#BlaseF*ckedUp
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 22nd, 2016, 6:04 am
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Metazoanhaddock wrote:
Unfortunately, due to Blase traveling without his laptop, the release of the first round will have to wait until tomorrow, when he gets home. Feel free to ask me any questions, I should be able to get you the appropriate answer in a timely fashion.

-Meta


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Post February 22nd, 2016, 11:02 am
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Coasterkidmwm wrote:
Metazoanhaddock wrote:
Unfortunately, due to Blase traveling without his laptop, the release of the first round will have to wait until tomorrow, when he gets home. Feel free to ask me any questions, I should be able to get you the appropriate answer in a timely fashion.

-Meta


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Yes, yes he will have to choke him

Post February 22nd, 2016, 6:25 pm
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Blaze 420 blazed it
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Post February 22nd, 2016, 7:45 pm
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SIGN UPS ARE NOW CLOSED

Good luck to everyone who has entered!

Image


First off, I apologize for the date issues. Due to unforeseen traveling issues (flight delays from Dallas to Atlanta), I was unable to post the first round! I am truly sorry for this delay but the tournament must go on!...

With that being said here is the first round...

ROUND 1

Your first task is to take your most comfortable manufacturer and your least most comfortable manufacturer and design a ride in Nl2 combining the two manufacturers together. For instance, I would choose B&M and Togo. Therefore I would design lets say a B&M Invert but as if it were designed by Togo. Based on the variety of your design and manufacturer choice the higher your score will be. We are looking at realism in this creation therefore your coaster must have comfortable g forces and must stay within the restrictions I provide.

Round 1 Restrictions:

-Your coaster must have a minimum of 2 inversions but must not exceed 7.
-Your coaster must have a minimum length of 2000 feet (609.6 meters).
-Your coaster must have a minimum height of 90 feet (27.432 meters). Max height is 310 feet (94.488 meters).
-Your coaster must have safe and comfortable g forces.
-Your coaster must stay true to what each manufacturer would design.

The first curveball will come out Wednesday, February 24th. So be sure to check then for your first curveball! ;)

Please note that you will be judged on the following:

-How realistic your design is for each manufacturer.
-Are your g forces in check?
-Support work
-Track work
-Overall Impression (does your coaster look appropriate for the specified area?, Colors, etc. This is the extra credit points)
-Operations
-It must pass all clearance and block tests.

*You are allowed to use custom skyboxes and 3d scenery if you feel fit.

Your judges are

-Myself, Head judge
-Tristen (actual ride op at SFOT), Operations judge
-Daniel (Metazoanhaddock), Support judge


The submissions must be sent to contests@nolimitscoaster2.com by March 9th at midnight EST. If you do not send in your track by the appropriate time, you will be automatically disqualified and will no longer be in the running for the grand prize. When submitting please follow this submission guideline.


Username- Nl2 Tournament Round _(1)_ Submission


Track name
Track description (Elements used as well as list of manufacturers used)

Track file upload



You should receive a confirmation email saying we have received your track file.

If you have any questions please do not hesitate to ask!

Good luck!
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Post February 22nd, 2016, 8:04 pm
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Dis is evil lol
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Post February 22nd, 2016, 8:15 pm

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Welp time for drachen fire style arrow as an intamin.
All hail your great Arrow Dynamics overlords.

Post February 22nd, 2016, 8:23 pm
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Coasterkidmwm wrote:
Dis is evil lol


oh you think this is evil...? Wait until you hear about the final round :twisted:
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Post February 22nd, 2016, 9:58 pm

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so no template? build in a blank file?
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Post February 22nd, 2016, 10:11 pm

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How about a B&M built by Hebei Zhongye Metallurgical Equipment Manufacturing Co., Ltd and Zhipao combined??

Post February 22nd, 2016, 10:17 pm
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Jonny Richey wrote:
so no template? build in a blank file?


Yep build in a blank file. There are no templates just a set of rules and restrictions to follow. I went back and forth with this but decided against it for the users that use FVD and Newton to build.
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Post February 22nd, 2016, 10:23 pm

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Also, what exactly do you mean by "your most comfortable manufacture"?

most comfortable at building, or most comfortable while riding?
American Eagle Lover

Post February 22nd, 2016, 10:35 pm
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He means building you dolt.
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Post February 22nd, 2016, 10:44 pm
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dropping out.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 22nd, 2016, 10:47 pm
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Jonny Richey wrote:
Also, what exactly do you mean by "your most comfortable manufacture"?

most comfortable at building, or most comfortable while riding?



Haha most comfortable at building. Like I am most comfortable with B&M or Intamin. My least comfortable would either be Gerst. or Togo, etc. So I would take a B&M and gerst and come up with a layout to incorporate as if one company designed the ride for the other. Example: A B&M eurofighter type ride.

Turbo wrote:
dropping out.


No problem! Noted.
Sometimes I dream of unicorns and oreos

Post February 22nd, 2016, 11:56 pm

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Intamin Eurofighter here we go..... already done though
What are these for?

Post February 23rd, 2016, 12:32 am

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Hmm...outside of RMC, I haven't really made too many attempts at realistic coasters, though I have attempted B&Ms and Zamperlas (of all things). Looks like I'll probably wind up with a RMC or B&M crossed with a Zamperla, which could be a really interesting ride or a total abomination.
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Post February 23rd, 2016, 3:27 am
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Couple of questions:

1) How many "curveballs" are we to expect per round? Bearing in mind not everyone will always have time over these 2 weeks, some semblance of being able to plan around possible changes would be greatly appreciated.

2) Bit of clarification on clearance tests - what counts as a fail? Clearance envelope overlapping anything (catwalks aside) or is there a bit of leeway?
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Post February 23rd, 2016, 10:41 am
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some answers!


1) I'll get back to you on this one ASAP, but I believe there's a max of 2-3 (don't quote me on that) and they're all extremely doable from what I've seen (I came up with a solution to the first one in about 15 seconds, don't worry about it too much)

2) Once again, gotta clarify this with my fellow judges (mainly Tristen as that's technically his job) but I believe we're running the clearance test in an identical manner to the quarterly contests, meaning that we'll be using the clearance envelope to test, and sim-generated objects (handrails, tunnels) will be noted exceptions as there's basically not much you can do about them.


hope that helps
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Post February 23rd, 2016, 11:26 am

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Metazoanhaddock wrote:
some answers!


1) I'll get back to you on this one ASAP, but I believe there's a max of 2-3 (don't quote me on that) and they're all extremely doable from what I've seen (I came up with a solution to the first one in about 15 seconds, don't worry about it too much)

2) Once again, gotta clarify this with my fellow judges (mainly Tristen as that's technically his job) but I believe we're running the clearance test in an identical manner to the quarterly contests, meaning that we'll be using the clearance envelope to test, and sim-generated objects (handrails, tunnels) will be noted exceptions as there's basically not much you can do about them.


hope that helps


Mmmm not every coaster style needs the same clearance. I'm working on an Arrow and their loops have very tight clearance... Would that be one of those exceptions?

Post February 23rd, 2016, 11:50 am
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I'll have to run that one by blase
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