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Projektions flat/thrill rides

Post your Nolimits 2 scripts here! Also any discussion regarding scription for NoLimits Coaster 2 should be placed in this forum

Post January 5th, 2015, 9:13 pm
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^That is so friggin awesome! Can't wait to play with it!

Post January 6th, 2015, 1:21 am
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Hey,
I am having issues with the Camera Script.
I did everything you said and the train just flies by and the camera does not flash at all.
I named the trigger "Camera" and placed the camera not far away at all, and nothing.

Any help? Do we need to put Camera.nlvm in the scripts settings of the coaster?

Thanks!

Post January 6th, 2015, 5:11 am

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You shouldn't need to. Could you pm me a copy of the park so I could have a closer look?

Post January 6th, 2015, 5:33 am
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Projektion wrote:
I'm currently working on a new thing/flat ride, an "Intamin Drop Tower Contruction Kit".
I plan to release a pack with 4 different towers with each configuration of drop tower (3, 4, 5, 6 drop tracks) and each of the gondolas (standing, sitting, floorless) so then you can set up the tower how you feel fit by adding which gondolas you want and whether they tilt or not. Hopefully without having to edit the script at all (a side for setting the height of the tower).

Here's the first object, the 6 drop track tower:
Image


Great work Projektion - out of interest where are you based? I see a lot of your stuff is based off UK (or at least the UK has versions of) versions of rides (Rush / Slammer / Apocalypse )
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Post January 6th, 2015, 5:57 am

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Spain, though I have visited the Uk parks a couple of times. That's also the reason I choose the Uk version of the rides, since they are the ones I've actually been on/are closer to me. As for the drop tower, I was trying to just give it a generic metal grey colour, not particularly designing it after any specific drop tower.

Post January 6th, 2015, 5:58 am

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mkingy wrote:
Great work Projektion - out of interest where are you based? I see a lot of your stuff is based off UK (or at least the UK has versions of) versions of rides (Rush / Slammer / Apocalypse )


Spain. I understand why a lot of stuff is based off UK, there aren't any interesting flat rides in parks here (heck, there are better ones in fairgrounds), and UK is one of the nearest places we have. I have to go there one day.

Great work Projektion. There is two things this game is lacking: flat rides and foliage. But those flats you're doing are really filling the game. Thanks!

Edit: ups, late!

Post January 6th, 2015, 6:11 am

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^If I was to actually base my rides on the ones at the parks I visit frequently, they would likely be all "spin and vomit" rides.

Post January 6th, 2015, 6:18 am

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^ haha, so true. Well, at least we have some good B&Ms here. And we had a good Intamin in 2007/2008. Saddly, not so good now.

Post January 6th, 2015, 7:18 am
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Ahh that's fair enough!

Keep up the hard work anyway :) It's very much appreciated!
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Post January 6th, 2015, 1:55 pm

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The four base towers are done, now onto the gondolas.

Image
3, 4, 5 and 6 tracks in that order

Post January 6th, 2015, 2:10 pm
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Projektion wrote:
You shouldn't need to. Could you pm me a copy of the park so I could have a closer look?

PM sent!
Thanks!

Post January 6th, 2015, 2:12 pm

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Post January 6th, 2015, 2:27 pm

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Post February 12th, 2015, 10:38 am

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Post February 12th, 2015, 7:44 pm
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So pretty! Thank you for making these.
"Careful man, there's a beverage here!"

Post February 12th, 2015, 8:04 pm
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Projection sent me something that I found fantastic!
I won't share it though unless he says it is alright! But I will say it is about Top Thrill Dragster!

Post February 12th, 2015, 9:11 pm
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Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 12th, 2015, 9:12 pm
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Post February 13th, 2015, 7:35 am

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deere839 wrote:
any progress?

Sadly not, my progress on the drop towers have grinded to a halt at the moment. Though I'll probably start up working on them again


As Paradox and TTD03 just showed, I'm currently working on a port of Real's TTD recreation over to NL2. I'm adding in things that couldn't be done in NL1 such as proper lighting, proper blocking and the entire launch sequence (as can be seen in the video above).

The video Paradox posted above is the ride with one of the default enviroments of the game just so it's easier to make things out. Here is a picture of the ride from more or less the same spot with the environment that I will be using for the port:
Image

Post February 13th, 2015, 7:42 am

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Post February 13th, 2015, 7:49 am
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That's awesome - good to see you've got the whole rolling back onto the catch too.
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Post February 13th, 2015, 2:58 pm
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Supports pl0x.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 13th, 2015, 6:18 pm

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^They'll be done soon, I've just gotten a bit caught up in working on the lighting.

While we're on the subject of lights, I've lit up the station
Image

Post March 1st, 2016, 12:05 pm

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Post March 6th, 2016, 8:16 am

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^ What a good bump! Thanks for mentioning! I was forgetting this neat project. ;) + :)
-- I was happy to be with NL1 - [:')] --

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