Coasterkidmwm wrote:
I would see about getting a GoogleMaps image to build over. They can't be trusted 100% because the edges bend where they stitch images together and they're often not taken directly overhead, but you've be surprised how stretched out some things are and how your eyes/memories can really trick the hell out of you. It looks like you've got the heights lined up fine so nothing major should happen if you get a hold of a Googlemaps blueprint. I was provided one since I'm working on the CP recreation so I can't help you get one and scale it sorry (I really should finish that. I need to make literally 4 stairscases and it's done but I'm sooooooo lazy.....)
Double-checking the drop may be useful as I recall GL has a 45 degree drop and Mantis has a 52 or 53 degree drop, so your drop from the side view should be easy to gauge from the sides using in game grid. We're both recreating almost the same ride, just yours is less violent and stretched out in the first half while having a decent ending instead of farting around in a terrible figure-8 like Mantis did. Green Lantern's first half stretched out somewhere, and I haven't been able to figure out exactly where.
Also use very dark grey instead of black, it makes the in-game textures pop out properly.
There are park files with included Google Earth Pro (4800x4800 pixel) overlays for all the major coasters linked in the original post. I strongly recommend that everyone use them, it will ensure that your coaster and any related scenery objects are placed and rotated properly. You do need to enable the overlay yourself in the editor's preferences. Here are the links again:
Nitro, Overlay, colors, station music, car textures, transfer/storage, station, pre-lift, lift feeders, lift, almost all footers.
El Toro, Overlay, colors, train logos, station, transfer/storage, holding brake.
Runaway Mine train, Overlay and station music.
Bizarro, Overlay, colors, station, storage/transfer, holding brake.
Superman, Overlay only.
Green Lantern, Overlay only.