Looks neat so far.The drop tower is still a bit odd to me but I haven't seen it in action. Invert, the Vekoma family coaster, and the Maurer look especially good. Not much to say on the giga yet. I have a bad habit of doing this too, but make sure you don't make everything white.
That, and a way to create some extra air time in a short space. I could have let the run go another hill or two before the turn around but I didn't want it getting away from me and seeming too long.
So I found a way to progress with the park without getting bored of it. I'm slowly working on bits and pieces at a time, if I get tired of one task I move to another. That being said it is pretty slow because I haven't had nl2 open all that much.
I added 2 coasters, one is an nl1 import that was a favorite on mine, and is being updated to reflect that the new intamin spines are available. The other is a dive coaster in the style of oblivion with some fine tuning I think it would really work.
Some shots of oblivion from the jr. boomerang's lift... The park also removed the giant drop tower as there were too many issues, rumor is that they a new entrance plaza will take its place.
I decided the park needed one big coaster, and I also needed to make the park circulation better than just a straight line. To pay homage to my home park I went with a morgan hyper. So far only the layout and placement is done. I have also done a bit of work to the GCI, I'm still quite satisfied with the finale but its better than it was.
I think my computer performance might just beat out my ambitions for this project as I'm about 40% from where I want to be and getting low FPS... Anyway the park now has two distinct areas, the lake front and what will be the forest. The forest is where the majority of flats will be with the morgan hyper looming over head. I've been thinking about turning the empty space between the dive coaster and the Jr. Vekoma into a restaurant/souvenier/queue for both coasters, but have yet to start working on that. There is also the very early stages of a tidal wave splash ride, as my sketchup skills develop more I'll put more detail into it.