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Nolimits 2 crashes trying to load park since newest update.

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Posts: 320
Points on hand: 3,557.00 Points
Update 2.2.3.9 which I believe isn't updated in the thread.

I can load the parks that comes on the sim, but not any of my parks. I've reinstalled the program, and at first, I could load it before I updated it, but now I cannot either way. I've reinstalled twice. I sent this to the developers, but I figured maybe some help would be here.

Unhandled Exception
Code: c0000005
Description: EXCEPTION_ACCESS_VIOLATION
Call stack:
f:\nl work\nolimits2\modules\nl3dengine\source\progmeshobject.cpp(704) : nl3d::ProgMeshObject::setCurrentCreationCollapseLevel in line 704
f:\nl work\nolimits2\modules\nl3dengine\source\progmeshobject.cpp(486) : nl3d::ProgMeshObject::createInstance in line 486
f:\nl work\nolimits2\modules\nolimits2app\source\finalrender.cpp(944) : nolimits::NLFinalRender::createCarObject in line 944
f:\nl work\nolimits2\modules\nolimits2app\source\finalrender.cpp(1994) : nolimits::NLFinalRender::createTrain in line 1994
f:\nl work\nolimits2\modules\nolimits2app\source\finalrender.cpp(1844) : nolimits::NLFinalRender::createTrains in line 1844
f:\nl work\nolimits2\modules\nolimits2app\source\finalrender.cpp(340) : nolimits::NLFinalRender::create in line 340
f:\nl work\nolimits2\modules\nolimits2app\source\park.cpp(608) : nolimits::NLPark::createAndFreezeCoasters in line 608
f:\nl work\nolimits2\modules\nolimits2app\source\park.cpp(167) : nolimits::NLPark::create in line 167
f:\nl work\nolimits2\modules\nolimits2app\source\nolimits.cpp(1019) : nolimits::NoLimits::fileOpen in line 1019
f:\nl work\nolimits2\modules\nolimits2app\source\main.cpp(1343) : nolimits::NLMain::onMainPlay in line 1343
f:\nl work\nolimits2\modules\nolimits2app\source\main.cpp(1245) : nolimits::NLMain::onMainWindowViewEvent in line 1245
f:\nl work\nolimits2\modules\nl3dengine\source\gui.cpp(1137) : processEvent in line 1137
f:\nl work\nolimits2\modules\nl3dengine\source\gui.cpp(1222) : postEvent in line 1222
f:\nl work\nolimits2\modules\nl3dengine\source\gui.cpp(1764) : nl3d::gui::Gui::postViewEvent in line 1764
f:\nl work\nolimits2\modules\nl3dengine\source\guiview.cpp(932) : nl3d::gui::View::postViewEvent in line 932
f:\nl work\nolimits2\modules\nl3dengine\source\guiview.cpp(1396) : nl3d::gui::View::performActionEvent in line 1396
f:\nl work\nolimits2\modules\nolimits2app\include\main.h(71) : nolimits::NLMainButton::mouseButton in line 71
f:\nl work\nolimits2\modules\nl3dengine\source\guiwindow.cpp(1469) : nl3d::gui::Window::handleMouseButtonEvent in line 1469
f:\nl work\nolimits2\modules\nl3dengine\source\gui.cpp(821) : processEvent in line 821
f:\nl work\nolimits2\modules\nl3dengine\source\gui.cpp(1222) : postEvent in line 1222
f:\nl work\nolimits2\modules\nl3dengine\source\gui.cpp(1697) : nl3d::gui::Gui::handleMouseButtonEvent in line 1697
f:\nl work\nolimits2\modules\nolimits2app\source\main.cpp(5226) : nolimits::NLMain::onMouseButton in line 5226
f:\nl work\nolimits2\modules\nl3dengine\win32\win32renderer.cpp(794) : nl3d::Win32Renderer::handleMouseButtonEvent in line 794
f:\nl work\nolimits2\modules\nl3dengine\win32\win32direct3d9renderer.cpp(996) : nl3d::win32::Win32Direct3D9Renderer::WndProc in line 996
C:\Windows\system32\USER32.dll : 0x00007FFDDBCA00DC
C:\Windows\system32\USER32.dll : 0x00007FFDDBC9FC07
f:\nl work\nolimits2\modules\nl3dengine\win32\win32direct3d9renderer.cpp(4126) : nl3d::win32::Win32Direct3D9Renderer::mainLoop in line 4126
f:\nl work\nolimits2\modules\nolimits2app\source\main.cpp(2288) : nolimits::NLMain::main in line 2288
f:\nl work\nolimits2\modules\nl3dengine\win32\win32.cpp(431) : nl3d::win32::mainEntry in line 431
f:\nl work\nolimits2\modules\nolimits2app\win32\win32main.cpp(69) : WinMain in line 69
f:\dd\vctools\crt_bld\self_64_amd64\crt\src\crtexe.c(547) : __tmainCRTStartup in line 547
C:\Windows\system32\KERNEL32.DLL : 0x00007FFDDC5C2D92
C:\Windows\SYSTEM32\ntdll.dll : 0x00007FFDDE5C9F64


Posts: 64
Points on hand: 999.00 Points
Contact Mad data and see if they can hook you up with a patch.
Had troubles many moths ago and I needed the D3D9 patch but dont know if it would work for the latest so maybe they have an updated one.


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