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What are YOU doing in NL2 Right now?

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Post April 21st, 2016, 5:09 am

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^ Love that fox at 0:22 - she has to be a great addition to this ride! :D
-- I was happy to be with NL1 - [:')] --

Post April 21st, 2016, 1:27 pm
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Trying some stuff out. :P

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Favourite Park 2016:Still LISEBERG (mmm... HELIX)
Favourite Ride 2016: Still HELIX (at night)

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Post April 22nd, 2016, 1:51 am
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Post April 22nd, 2016, 3:24 am

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^^ Does that coaster enter an inversion or a twist after the bottom turn? The track image of a next gen Roller Skater (maybe) tells so.

:)
-- I was happy to be with NL1 - [:')] --

Post April 24th, 2016, 3:53 pm

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Post April 26th, 2016, 3:21 am

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I think that Hurler is way better than Hercules so I can say great job, Cool5! :)
-- I was happy to be with NL1 - [:')] --

Post April 27th, 2016, 7:52 pm

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I think, i found a way to import values from Flash applications (shockwave SWF / flashgames) into Nolimits 2.
If this works as expected, we could create easy GUIs for NLVM-Scripting.

The problem is just, how the shared object is decoded. but i think i might be able to crack it, so NL2 could use it.

Just imagine, a webside app, where you can just create your own ride programs for rollercoasters, flatrides and import them directly in NL2 :D

Post April 28th, 2016, 5:12 pm

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Post April 29th, 2016, 9:57 pm

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Made a small & compact B&M Wing over the past couple days. 101ft tall, 1881ft long, & 100% adorable! Thoughts?
Attachments
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Post April 30th, 2016, 8:39 am

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CoasterMac305 wrote:
Made a small & compact B&M Wing over the past couple days. 101ft tall, 1881ft long, & 100% adorable! Thoughts?

I'm actually really digging this. Looks great! Nice layout.


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^ Yeah, I second that! :D
-- I was happy to be with NL1 - [:')] --


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Working on a nice new GCI (Warpig) and a Mack compact launched coaster (Warthog) (Inspired by Maverick somewhat) ;)
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Currently working on an Intamin Mega-Lite/Blitz terrain coaster called Ursa.
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@matthew6969 Seems like a nice park your working on. Both coasters look good. Cant wait to see more!
@FuriousHornet That looks epic! Your layout looks especially cool with all those tunnels!


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Supported the first half of Ursa.

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Does anyone know how to properly support a ride in underground tunnels?

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Not to be a smartass, but just support it like you would without the tunnel on a low to the ground section.
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Trying to support this high off the ground over bank turn.

screenshot-2016-05-07-16-11-51.png

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Anybody want to help me figure this out without it looking too weird? The turn goes right over my brake run, so I was thinking of 3D modeling some arches or a bridge that the supports could lie on. Any suggestions?


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I don't even support sections in tunnels, because the footers will be built at ground level regardless of where the track is. I just put a track connector where a support would go so it looks like it's supported.
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I haven't released anything on here, but I want to start, in hopes I can get better, specially with theming/scenery.

With that said, the first coaster I'll try to release is this one called "Cherry Cola".

It's a new park called "Commercial park,"lol.

If you look at the first four elements, it spells out cola in my opinion :lol:



Image

I still want to release my wooden roller coaster from my last park. It's the attached image. I love it. It's called Hardwood Suicides. It's named after the basketball drill called "Suicides." It has 3 inversions. I love it.
Attachments
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^ I'm really digging that drop on the invert. However, it seems that the train might stall and not make it over the crest of the dive loop. Have you tested it out yet?

Can't wait to see how it progresses!

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FuriousHornet wrote:
^ I'm really digging that drop on the invert. However, it seems that the train might stall and not make it over the crest of the dive loop. Have you tested it out yet?

Can't wait to see how it progresses!


You're right. I had to heighten the whole ride a few times. I did not want tunnels, and even after I got it to make that element, it was too slow through the others. :lol:

Only VERY VERY VERY slow part to the ride now is the MCBR. I've F8(now?) tested it, but it's basically a fail because it throws the timing completely off. The train that's occupying the first block makes it to the mcbr before the train clears the next block after the F8 test.


mkingy wrote:
Scenery Progress

Image

I feel like this is one of those things you can't teach. Maybe because I can't find any video tutorials that cover doing scenery like this. If you have a thread, I'd like to subscribe to it.

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Unrealistic Coasters wrote:
I feel like this is one of those things you can't teach. Maybe because I can't find any video tutorials that cover doing scenery like this. If you have a thread, I'd like to subscribe to it.


I don't have a thread that is regularly updated unfortunately - I'd like to make some tutorials however, I've managed to refine the handrail creation to be pretty efficient now. So time permitting hopefully I'll be able to oblige.
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