So I opened this up again and did some very not-so-obvious tweaks to it. It relies much less on going downhill. The original draft of it went downhill much more than this one and the "knot" area was quite huge. I think this version is a wee bit more "realistic" aside from this thing being the most valley-prone ride to ever exist if it was to actually be built.
Current inversion list:
Rolly drop
Sea Serpent (2)
Overbank to 170 degrees
Wraparound loop (2)
batwing (part where Smiler crashed, 2 inversions)
corkscrew
...............
Rolly drop
Fat loop of infinite awesomeness and continuous greatness
Norwegian loop (2)
corkscrew
inclined loop
cobra roll (2)
rising barrel roll
barrel roll
I tried not to make the ride a never-end continuous series of zero G rolls like other similar attempts people have made, and I think I've succeeded in that.
I'm going to throw a slow barrel roll in before the 1st lift, and the ride current ends where the bathroom is under the drops on the Smiler. I think I can cram enough transfer track for 4 trains in that same area, and hopefully get the ride to the first lift without a totally stupid meandering crawl. The meandering crawl might have to happen though. This will bring the ride inversion total to 20. I'm not 100% proud of the shaping in some areas, but clearances are a bit tight on this.
Hopefully supports will be possible. Luckily Karnan exists, so I can do whatever I want with them basically after looking at that thing.