The trend seems to be to put all your stuff in one corner, so here is my corner. Dunce hat required. Also the majority of screenshots in the old thread had wandered off, so I thought it might be good to create a new one that looked nicer, and maybe would turn into something half-decent.
So, Adventure Valley. Some of you may remember the wooden/wing coaster combo I have been working on, and while progress has been slow, progress has been made. I'm going to repost comprehensive screenshots here, but both tracks have been reworked a bunch of times, so you will probably see many new and improved features. I'm planning on eventually making this a park, and while just these 2 rides will be uploaded to the exchange when they are finished (and Steam Workshop), you can expect future coasters to be expansions, and for existing ones to be improved based on feedback with each iteration. I honestly think this is the best approach, so people who might enjoy the rides I upload can expect updates over time. If you want to test the rides out or provide feedback just add me on steam (link in forum signature). I've been uploading WiP versions to the Steam Workshop under friends-only.
TL;DR: read the above, seriously.
Both coasters are in the track-work stage. I'd say the wooden coaster, which I'm calling Splinter for now, is around 95% complete, with possible reworks to the final turnaround and hill in the future. The wing coaster, which for now is Shatter, is only around 30% done, with reworks needed in the overbank and first hill, and the circuit incomplete.
Thanks for reading, here are some pictures:
The side view probably gives you the best idea of both rides. The wooden coaster is a high-speed twisted double out-and-back, where as the wing-coaster is a slow, compact ride built on disorientation. At current count, the rides intersect 56 times (over the course of both rides). This count is likely to be much higher when the wing coaster is complete.
Top view.
Front view, lots of track.
Looks like a train yard from here.
Zero-g-roll has a near collision with the wooden coaster station, but passes the tunnel test.
Ignoring the currently awful over-bank, what do you guys think of the following element? I wanted to create a kind of flying snake dive in the context of a wing coaster, and crashing through the lift structure of a wooden coaster during it seemed perfect.
Another angle of it
And another
Like a tiny, twisted X-Flight. If X-flight had a wooden friend.
The far, flat turnaround will be supported like an old coaster, with cables in the center. I want to suggest that the new wooden coaster was built on the foundations of an older one, I might incorporate these support elements in other areas as well.
A final question: Should I replace the first triple up on Splinter with one large hill? The rest of the ride is very fast and low to the ground, so do you think a large hill would be a better lead-in?
If you want any more angles, feel free to ask for them, otherwise that's in for now. Sorry for making such slow progress, but I've been really busy lately.