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FuriousHornet Construction Thread

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 10th, 2016, 3:02 am
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Yes you have to create a NLMAT in no limits and alter the settings to get the opacity to work. I forget exactly how to do it although I do need to do it at some point soon so will perhaps post a small tutorial!
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Post May 12th, 2016, 2:01 pm

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Added some scenery (Trees by nSeven and rocks by Fluxtrance)
screenshot-2016-05-12-15-59-08.png

Post May 12th, 2016, 2:04 pm

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^that roller coaster looks really good with that environment!

Post May 14th, 2016, 5:57 pm
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me likey
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Post May 14th, 2016, 6:04 pm

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Makes me think like "Wow I'm watching "Lightning Rod... made of steel!" flying by and through!" 8-)
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Post May 14th, 2016, 8:49 pm

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I really appreciate all of the positive feedback! :) I just need to figure out the NL2MAT thing mkingy was talking about and then I will be almost done!

Post May 15th, 2016, 10:31 am
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The environment you set up looks awesome.
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Post May 15th, 2016, 3:29 pm

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Pretty much done with the environment:
screenshot-2016-05-15-17-26-35.png

screenshot-2016-05-15-17-26-54.png

The track work could be better but that wasn't really the main focus of this ride. I'm trying to mix a modern yet natural feel to the ride. The station should help me accomplish that.

Post May 28th, 2016, 9:47 pm

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I suck at 3D modeling, so I just used some rocks to create a more unique station.
screenshot-2016-05-28-21-35-07.png

On that note, I am official done with Ursa! I will upload it on the exchange shortly.

Post May 31st, 2016, 10:41 am

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Already looking solid! :)
-- I was happy to be with NL1 - [:')] --

Post June 1st, 2016, 2:09 pm

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If you meant the rocks, they aren't mine. They are Fluxtrance's. Credits to him and nSeven for the scenery. The only part I made was the sign.

Post June 3rd, 2016, 12:48 am

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^ Thanks for telling about it. :)
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