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The Defiler

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post May 7th, 2016, 9:03 am
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So I opened this up again and did some very not-so-obvious tweaks to it. It relies much less on going downhill. The original draft of it went downhill much more than this one and the "knot" area was quite huge. I think this version is a wee bit more "realistic" aside from this thing being the most valley-prone ride to ever exist if it was to actually be built.

Image

Current inversion list:
Rolly drop
Sea Serpent (2)
Overbank to 170 degrees
Wraparound loop (2)
batwing (part where Smiler crashed, 2 inversions)
corkscrew
...............
Rolly drop
Fat loop of infinite awesomeness and continuous greatness
Norwegian loop (2)
corkscrew
inclined loop
cobra roll (2)
rising barrel roll
barrel roll

I tried not to make the ride a never-end continuous series of zero G rolls like other similar attempts people have made, and I think I've succeeded in that.

I'm going to throw a slow barrel roll in before the 1st lift, and the ride current ends where the bathroom is under the drops on the Smiler. I think I can cram enough transfer track for 4 trains in that same area, and hopefully get the ride to the first lift without a totally stupid meandering crawl. The meandering crawl might have to happen though. This will bring the ride inversion total to 20. I'm not 100% proud of the shaping in some areas, but clearances are a bit tight on this.

Hopefully supports will be possible. Luckily Karnan exists, so I can do whatever I want with them basically after looking at that thing.
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Post May 7th, 2016, 9:11 am

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Coasterkidmwm wrote:
aside from this thing being the most valley-prone ride to ever exist if it was to actually be built.

I wonder if they'd only be able to be open it mid-day to early evening, or as long as the average wind speed is no more than 0mph, or if operations staff for that are required to be at least 21 years of age and go through multiple years of training.

Post May 7th, 2016, 9:17 am
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Could always build it indoors to eliminate temperature and wind issues.

Image
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Post May 8th, 2016, 12:29 pm
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Coasterkidmwm wrote:
Could always build it indoors to eliminate temperature and wind issues.

Image


Never eliminate UK ride ops though.

Really glad you've started this back up though - really cool project.

A note on the shaping - Smiler's shaping isn't great in some places. For instance the final "flatspin" is literally a normal size corkscrew with all the height taken out of it - resulting in a bizzare experience. Therefore you don't need to worry if there's a few shaping issues to make it fit. Again, good luck with the supportwork - it'd also be ace if you wind a queue line around underneath it - but maybe I'm asking a bit much :lol:
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Post May 8th, 2016, 12:36 pm

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Gerstlauer tends to have more bizarre track shaping, but there is a method to the madness. This looks like some very beautiful chaos.
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Post May 11th, 2016, 4:51 pm
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Tunnel test/10

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Post May 14th, 2016, 11:36 am

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I think that I'd be mad soon lol! :lol:
-- I was happy to be with NL1 - [:')] --

Post May 14th, 2016, 5:14 pm
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So this is the two loopy drops and like 1/5th of the first lift (non-vertical). I did a super small part of the wraparound loop ("new" inversions that someone invents once a year). Still lots to do and the supports already look like that, but it should we hope be the most annoying area. Muh clearances

Image

I'll try to have real colors soon, and I'm really close to getting them to finish up in the knot together and properly duel somewhat.
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Post May 14th, 2016, 5:33 pm
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Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post May 14th, 2016, 6:08 pm

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^ Never cast such a spell on him lol! :lol:
-- I was happy to be with NL1 - [:')] --

Post May 21st, 2016, 8:38 am
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Quick POV shot to give you an idea how things are going. The "wraparound loop" (the thing that spirals around the first drops in the tunnel pic above) I think is going to be where the supporting derp gets cranked up to 11. Everything present in the image passes the clearance envelope test.
Image
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Post May 23rd, 2016, 12:46 pm

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Woohoo, looks really fun... ky! :lol:
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Post May 24th, 2016, 11:26 am
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Ahh this ride is a crazy. Building it would be like the most insane giant game of lego ever!
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Post May 24th, 2016, 1:34 pm

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Having to support all that should be a structural engineering student's thesis.

Post May 24th, 2016, 5:29 pm
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SkyArrow wrote:
Having to support all that should be a structural engineering student's thesis.


Gonna frigging need one soon.
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Post June 4th, 2016, 8:28 pm
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Got an idea to finish up the rest of the inversions around the corkscrew drop thingies.
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Post June 4th, 2016, 8:46 pm
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I can't wait to simulate crashes in this
Coasterkidmwm wrote:
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Just don't employ stupid people and you're golden.

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Post June 4th, 2016, 11:00 pm
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How did you get the yellow clearance things on the back of the trains? Custom models? I could seriously use this on the project I'm working on.
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

Post June 5th, 2016, 2:50 am
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slosprint wrote:
How did you get the yellow clearance things on the back of the trains? Custom models? I could seriously use this on the project I'm working on.


It's a clearance envelope object that comes with NL.

Scenery Tab -> Choose -> Library://Scene Objects/Demo Objects -> Clearance Envelope

Make sure you place it near to the first train in order for it to work.
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Post June 18th, 2016, 9:50 am
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Progress Update! Since I no longer have a 6 day a week class I actually have time to do stuff now.

It has always bothered me that this ride would probably be the most valley-prone thing in existence if it was ever built for whatever the ridiculous price tag would be, so in a couple flat sections I added some magnetic fins which act as both a trim brake or as a small booster. My idea is that if the booster is used once then the ride gets mad and shuts itself down, which would greatly prevent valleying. These could also serve as a trim brake (**unforeseen consequences**). The ride runs currently on gravity in the nice little closed-system NL2 provides so they're not used and the ride runs entirely on gravity.
Image


Supporting is starting to get interesting on this. Think I can get away with having the fat loop's top as unsupported as it is? It pulls -0.2 G's though the whole element, meanwhile the bottom hits 4.5G's, hence the jungle in that area.
Image

More supporting havoc
Image

Image
And in closing I provide an overview of my jungle. Yes I know I need to add another storage area for the 4th train, and one of these days I'll actually color the ride. I don't want it to be a whitewash.
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Post June 18th, 2016, 10:54 am
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I can't wait to see how you simulate the rattle that all Gerstlauers have a week after opening that progressively gets worse.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post June 18th, 2016, 1:00 pm
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Paradox wrote:
I can't wait to see how you simulate the rattle that all Gerstlauers have a week after opening that progressively gets worse.


Click random nodes and hammer the arrow keys.

Looks really good CK, fat loop looks fine, seems similar to this I think.
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Post June 18th, 2016, 3:10 pm

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One day you saw a clump of hair in the shower drain and thought 'hm, that looks like an idea for a roller coaster layout!'

Post June 18th, 2016, 4:07 pm
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Weird, I hadn't seen this topic for months, and me and Mkingy were talking about this today at Alton Towers while queuing for Smiler.

Looks incredible m9.

Post June 18th, 2016, 4:47 pm
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gouldy wrote:
me and Mkingy were talking about this today at Alton Towers while queuing for Smiler.


Did you die?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016

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