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[RCT2] Lakeside Park contest

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Post January 26th, 2004, 3:19 pm

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Location: Roxboro, North Carolina, NC, USA
I can't wait for this, this is mt first contest entry ever,and why not the first be here on WWS.....Evo

Post January 26th, 2004, 3:28 pm

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Location: Lancaster, Pennsylvania, PA, USA
this was my 1st contest ever, i think there an awesome idea

Post January 26th, 2004, 7:40 pm

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Location: Indianapolis, Indiana, USA

I'm unhappy with the results of my 11 inverter - I've got I>N>E...although, I didn't check. w/ the theming it might be I>E>N

yeah...I'm hopin my stadium'll make up for the coaster

Post January 26th, 2004, 9:21 pm

Posts: 1140
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Location: Lancaster, Pennsylvania, PA, USA
im on like my 6th 11 inverter coaster, i always get a extreme intensity rating and no1 would ride it

Post January 26th, 2004, 10:40 pm

Posts: 303
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Location: Indianapolis, Indiana, USA

if you keep the extreme within about .15 of 10, they'll ride it, but it won't be too popular

Post January 27th, 2004, 1:01 am

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Location: Sydney, Australia

Ive done the 11 inverter and themed it. with the height restriction there is no choice but to go into the ground for this one. mine paces averagly but more on the slow side. nothing redicoulous though eg:10 second hang time in loops. The stats are E: mid 8 I: low 9 and N: mid 5. If anyone achieves E>I>N on this 11 inverter I salute them on a job well done. [worship]

Im working on the rest of the park now which should include another coaster. I got comments from my "eskimo mountain" park that my buildings were too blocky so this park should give me a reason to break out of my old habbits.

and finally if andy scrapes in for 3rd that's going to make me like 6th and under. [xx(]

Post January 27th, 2004, 1:24 am

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Location: Tonawanda, NY, USA

You and Andy are definitely the best RCT2 designers on the site.

Post January 27th, 2004, 7:51 am

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Location: Netherlands
Originally posted by IntaminFan397

You and Andy are definitely the best RCT2 designers on the site.

Let's see about that:p
Count me in [:D]

Post January 27th, 2004, 8:20 am

Posts: 167
Points on hand: 5,725.00 Points
Location: Sydney, Australia

lol another challenger to add to the list. why do you people keep wanting to make it tougher.just kidding. At least having the smaller area to work with gives us more time to focus on getting things right than just trying to put in gap fillers all over the place. It's like everything withing the park has to count. I think that's what turned me off the last comp. being overwhelmed with this large amount of space and thinking how the hell am I going to fill it.

Post January 27th, 2004, 2:01 pm

Posts: 185
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Location: Cleveland, OH, USA
I didn't go underground for my 11-invert, but my I is a bit high at 9.8 I think. E is 9.16 (fully themed). I may try for a different design though...*trys to read sparky's mind...*

pacoasterrider, you may be having intensity problems due to your G forces. Try to keep your lateral G's under 2.5 and your negative G's under (well, actually over) -1.4 or so. It is very easy to get high negative G's, and corkscrew pieces tend to have high lateral G's. Try raising any hills or cobra rolls, etc. that seem to have the highest G forces, or use trim brakes to slow the train down a bit.

As for me, progress-wise I have two themes definately picked out and a third possible one in mind, and have redone the stadium to fit the theme of that area. Then yesterday I sent the bench through the editor to change some scenery (hope that's allowed [|)]). I'm a bit scared now, as I feel so much pressure to do well now that the competition is heating up... I hope I don't choke! [xx(][lol]

Post January 27th, 2004, 3:58 pm

Posts: 303
Points on hand: 4,190.00 Points
Location: Indianapolis, Indiana, USA

andy, I have all my g's in the preferred zones (i.e. they're not red) and my intensity is STILL 10.51. Maybe the thing's too long?? I dunno....

Post January 27th, 2004, 4:21 pm

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Location: Netherlands
Are we allowed to change the lifthill to a launched hill?

Post January 27th, 2004, 5:40 pm

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Location: Heenvliet, Netherlands
I (after some learning in coaster desinger) managed to finish my 11-inverter for the first time. Comply without themeing and a bit (= very imo) slow in barrel rolls, it is (if I remember correctly) E:8,03 I:9,97(WOW) N: no idea, forgot it, looked kay tho.

I do have a hell of a nice entrance tho...

What's ur 11-inv's name? Mine's Octane right now. Guess the theme lol...

ADD: Think I will change it in the future tho...

Post January 27th, 2004, 6:29 pm

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Location: Lancaster, Pennsylvania, PA, USA
i got my 11 inverter done and i am satisfied even tho it sucks. It got a E of high 6, I of 10.02, and a N of around 5. I named it roman rampage, following the theming of course. I also ran into a problem back at the stadium. Everyone was getting lost on top of the origional stadium section and at the base to the side of it so i just put no entry signs outside of it. Is that ok?

Post January 27th, 2004, 7:06 pm

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Location: Sydney, Australia

The reason most people would be having problems with high instensity would be all relating to pacing. Going to fast through 11 inversions is sure to push the intensity over the 10 barrier. alot of people have trouble with 8 inversions having intensity over 10 so I can understand why alot of people having trouble taming their 11 inversion beasts. Try slowing it down a bit and you should get a better intensity rating.

~Edit~
One question: can we change the colour of the stadium after we have rebuilt it ??

Post January 28th, 2004, 12:04 am

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Location: Tampa, FL, USA

I'll give it a shot, I don't know if I'll finish. (I didn't with the other contest.

Post January 28th, 2004, 1:15 pm

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Location: Cleveland, OH, USA
Originally posted by tarzanman11514

andy, I have all my g's in the preferred zones (i.e. they're not red) and my intensity is STILL 10.51. Maybe the thing's too long?? I dunno....


G-forces start to affect intensity levels long before they turn red. I lowered my lateral G's from about 2.47 to 2.18 (or something like that), and my intensity dropped from 9.68 to 9.36. This was very effective, even though the "red" value is somewhere between 2.8 and 3.0 I think. Play around with different inversion heights and trim brakes and see how they affect the stats. Especially look at corkscrew pieces for lat. G's and hills for neg. G's. Make sure your coaster isn't blasting through any inversions, but try not to make it creep through them either.

As far as I can tell, the two main contributors to intensity levels are inversion count and G-forces. Since our inversion count is fixed, the best way to make this coaster rideable is to get ideal G's = vert. close to 4, neg. close to -1, and lat. close to 2. Check your graphs on the ride to find problem areas.

Length and certain types of themeing can also raise intensity, but these are small factors for a B&M twister. For woodies and vekomas, I think length can play a big part in intensity levels.

I made a bit of progress last night, nailing down a third theme that will include the 11-invert and building a nice corkscrew coaster. I'm really enjoying this park, great job setting it up, bardy.

Post January 28th, 2004, 2:55 pm

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Location: Lincoln, United Kingdom

sign me up. Mine wont be amazin but i'll give it a shot. lol JPECOOL

Post January 28th, 2004, 4:02 pm

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Breaking news has been updated with the latest two question.

Cool to see most people are already building at full rev, let's hope more people will submit this time than on the other one. Anyway from what I've read here it looks shiny [pshades]

Post January 28th, 2004, 6:53 pm

Posts: 303
Points on hand: 4,190.00 Points
Location: Indianapolis, Indiana, USA

Andy, I can go back and look at some of the stuff, but I don't know if the G's inside the red zones have THAT much effect on the ride. I know that vertical G's can be red without giving an Extreme I rating. I think that the problem with mine is the length - it's about 9250 feet. Maybe part of it is the proximity of the inversions?? doing something like half-corkscrew, half barrelroll, half corkscrew, half barrel roll, half loop would probably bump up intensity at any speed...

Someone needs to get the source code used for determining intensity, excitement, & nausea and figure out what exactly causes these events...I'll mail like $10 US to anyone who shows me source code - lol

Post January 29th, 2004, 4:29 am

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Location: Sydney, Australia

9250ft. thats pushing it dont you think ??? unless your going for the record of the worlds longest coaster.

Post January 29th, 2004, 11:40 am

Posts: 185
Points on hand: 4,653.00 Points
Location: Cleveland, OH, USA
Originally posted by tarzanman11514

Andy, I can go back and look at some of the stuff, but I don't know if the G's inside the red zones have THAT much effect on the ride.


Believe me, I have experimented with stats a LOT. Just look at my case, in which I lowered lat. G's that were already well below the limit and got a significant intensity reduction. You are right about the vertical G's not affecting intensity much, and that's why I didn't really talk about them much, but the other ones definately do. As for your length problem, maybe that is the case if it is that long. My coasters are rarely over 5,000 feet long, so I haven't really seen the effect of that.[dunno]

Post January 29th, 2004, 11:52 am

Posts: 217
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Location: Heenvliet, Netherlands
FOund out I had a Mydoom infection so I quickly dumped my HD with Ghost (handy that) but I thought about this (too late of course) during the clone, so I hope Octane will be better this time!! (AKA I'll have to restart...)

One note: STILL IN THO!!!

Post January 29th, 2004, 5:45 pm

Posts: 303
Points on hand: 4,190.00 Points
Location: Indianapolis, Indiana, USA

9250 - yeah....I know it's pretty long. I'll probably re-design it totally & try to chop it down to about 5500 or so...I'll do some experimenting with speed and G's too.

Post January 29th, 2004, 6:59 pm

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Points on hand: 3,512.00 Points
Location: Salt Lake City, UT, USA
Ahhh.... I lost my data and now I have to start all over [:(!] well , there goes my 11 inverter that had E>I>N>![V]

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