Hey guys, I've been working on modifying this T-Rex skull into a Wyvern's and I got the bone textures and normal maps all working fine in Blender, but when I export (dae file) it comes out looking like this:
Any idea what's going on?
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Hi, I had the same problem try this: export the .dae file and the texture in a folder. When you in nolimits 2 and go to nl2sco editor create a new sco with your .dae file. When you done this go to nl2mat editor and make a new material with the texture of your .dae file when you done this, open your .dae file in nl2sco editor and go to the tab materials and add your texture you have made then press on save and reload your Object. So for me its working i hope it helps you ^