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The Defiler

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 15th, 2016, 6:55 pm
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Yeah so my transfer track is a bit....spehshul. 3 of the trains are parked proximal to the path, and the last goes in the back. The actual transfer table is the middle as opposed to on one end like on most rides.

I was going to have a 5th train but the ride freaks out if I do that, and honestly the dispatch interval gets a bit shady as well. If I make the custom buildings it looks like a couple grow houses in a cleared forest.
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Post July 15th, 2016, 7:56 pm

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Post July 15th, 2016, 8:20 pm
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Can you not post povs of rides I sent you to test while simultaneously not providing any feedback
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Post July 15th, 2016, 8:39 pm

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Post July 16th, 2016, 2:52 am
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Coasterkidmwm wrote:
Can you not post povs of rides I sent you to test while simultaneously not providing any feedback


:lol:

This has tickled me.

Post July 18th, 2016, 2:07 am
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Coasterkidmwm wrote:
Yeah so my transfer track is a bit....spehshul. 3 of the trains are parked proximal to the path, and the last goes in the back. The actual transfer table is the middle as opposed to on one end like on most rides.

I was going to have a 5th train but the ride freaks out if I do that, and honestly the dispatch interval gets a bit shady as well. If I make the custom buildings it looks like a couple grow houses in a cleared forest.


Looks fantastic CK, glad this project is coming together at it's final stage too!

Incidentally SAW has it's transfer table after the first inversion and before the lift so you're doing it the Gerstlauer way ;) :)
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Post July 20th, 2016, 10:01 am
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Entrance will be to the left of the first picture, where it meanders through a Maverick-style "dear god where can I fit a queue maze in here?" queue.
Image

And here's the mostly completed load/unload stations and transfer track. This ride will be on the CC Exchange before August, and I'll have a POV thrown on Youtube at some point with a 3rd-wave feminist Riot Grrrl soundtrack for the boring and oversensitive people that really think I'd name a ride after rape.

Image

All I need to do is add queue railings, and some really minimal trees (I don't have all the trees in the screenshots because I need to be able to see). I was going to add flats around the ride, but I don't think the area is spread out enough to warrant it.

Thanks for the support and feedback throughout the development of this.
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Post July 20th, 2016, 10:08 am

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Coasterkidmwm wrote:
All I need to do is add queue railings, and some really minimal trees (I don't have all the trees in the screenshots because I need to be able to see). I was going to add flats around the ride, but I don't think the area is spread out enough to warrant it.

how about signage (queue entrance sign, ride safety board, no-entry/exit only sign, etc) as well?

Post July 20th, 2016, 10:16 am
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I think this is already my favourite ride of 2016.
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Post July 23rd, 2016, 4:43 am

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Because of track and support colors, this also looks like Fujiyama but totally spaghetti bowled and manufactured by Gerstlauer lol! One spectacular entry!

:D
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Post July 24th, 2016, 11:28 am
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Preview video is live. Thanks for all of the support throughout this endeavor and pardon my editing. Windows Movie Maker crashed over a dozen times while making this. Should be on the exchange Monday or Tuesday of next week.
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Post July 24th, 2016, 5:55 pm

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Coasterkidmwm wrote:
Windows Movie Maker crashed over a dozen times while making this.

Man I feel you, Movie Maker is honestly kinda frustrating to work with sometimes!

Anyway, I really like what you have here, looks like Smiler but even better which I'm sure was what you were going for!
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Sith will prevail, otherwise


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Post July 26th, 2016, 8:16 pm
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Image
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post July 26th, 2016, 9:28 pm
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Stop crashing my ride you assface!
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Post July 26th, 2016, 11:03 pm

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^ I believe that he's just making that train long! ;)
-- I was happy to be with NL1 - [:')] --

Post July 26th, 2016, 11:05 pm
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Well at least it stays on the track unlike rides in Scotland lol.
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Post July 27th, 2016, 3:24 am
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I did actually have a little go at crashing it, and I couldn't get it to crash so I think something might be a tad fishy about Paradox's post :lol:

Post July 29th, 2016, 11:17 am

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Glad that you failed to spoil the history of NL2 safety records. ;) + :lol:
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Post July 29th, 2016, 11:36 am
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He probably modified the file to make an invisible block in the bowtie.
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Post July 29th, 2016, 3:08 pm
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Coasterkidmwm wrote:
He probably modified the file to make an invisible block in the bowtie.

It's called use full manual to put a train in the bowtie then send a train at it at full speed.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post August 10th, 2016, 2:06 am
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10/10 realism
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

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