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Textures dissapearing when exporting from Blender?

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Hey guys, I've been working on modifying this T-Rex skull into a Wyvern's and I got the bone textures and normal maps all working fine in Blender, but when I export (dae file) it comes out looking like this:
Image

Any idea what's going on?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016


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Hi, I had the same problem try this: export the .dae file and the texture in a folder. When you in nolimits 2 and go to nl2sco editor create a new sco with your .dae file. When you done this go to nl2mat editor and make a new material with the texture of your .dae file when you done this, open your .dae file in nl2sco editor and go to the tab materials and add your texture you have made then press on save and reload your Object. So for me its working i hope it helps you ^

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Hmm, I got the textures working like you said, but the mapping is screwy. is their any format which allows for proper mapping of textures?
Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016


Posts: 8144
Points on hand: 13,491.00 Points
What about renaming this skull like "T-Rox" meaning "Tyrannosaurus Rocks!"? :)
-- I was happy to be with NL1 - [:')] --

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Boulder Dash was the only good roller coaster.

"or if you're when the hydraulic fluid was dumped out of the motor is goes 200ft up the tower and is like "LOL nope"" - CKMWM 2016


Posts: 8144
Points on hand: 13,491.00 Points
^ Wow thanks! :D
-- I was happy to be with NL1 - [:')] --


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