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Buena Vista

Parkitect is a business simulation game that charges you with the construction and management of theme parks!

Post August 14th, 2016, 12:17 pm
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Just a park I've started based kinda but not really on Knotts Berry Farm. Hopefully I'll actually get done with it. I've hit a bit of an "attraction block" since starting and I need a cool entrance coaster so we'll see what happens. Still experimenting with the pathing and stuff so it doesn't match yet. I'm not using any mods.

Entrance:
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Carousel Plaza-ish thing:
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Overview:
Image

I'd like to give the park a Southwest feel and have another section that's ultra modern, but we'll see what ends up happening.
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Post August 14th, 2016, 1:12 pm
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That already looks like a very nice entrance area! :)

Post August 14th, 2016, 5:50 pm

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Love somehow chocolate-looking houses! They do look cute! :)
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Post August 15th, 2016, 8:09 am
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Yeah looks really cool, I like the buildings that enclose the carousel - they give the impression of depth within the building without making the carousel indoors.
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Post August 20th, 2016, 1:20 pm

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Any progress? :)
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Post August 20th, 2016, 4:44 pm
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Spinning coaster and other stuff is under wraps, I'd just rather not snap a picture yet.
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Post August 20th, 2016, 7:41 pm
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Aaannnndddd progress! Gerstlauer has arrived.

Image
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Post August 20th, 2016, 7:53 pm
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This looks really good! Much better than I can do lol.
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Post August 21st, 2016, 4:15 am
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Looks really good - I think the segments are slightly on the longer side to the spinners I've been on, but really that just means more of a fun ride!
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Post August 21st, 2016, 11:22 am
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Thanks! I think I'll copy Knotts even further and put a Ghostridery thing in. I really this game would center the goddamned entrance but alas it's in alpha still
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Post August 22nd, 2016, 8:23 am

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Wow I suggest making an awesome kiddie suspended that looks like this Gerst one! I adore these track and support colors.

:)
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Post August 25th, 2016, 8:05 pm
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Image

Thanks for all of the comments. Here's a WIP shot of an area I made for one of those Arthur rides. Man are they a pain in the ass to build. Interface needs to let you adjust the direction the cars face and the speed by just right clicking on the segment or something. Big pain right now. Anyways I hope it all doesn't look too much like the interior of a Taco Bell still.
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Post August 26th, 2016, 9:24 pm

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Yay so far so good! :) + 8-)
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Post August 26th, 2016, 10:52 pm
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Consider my other park CK Land dead cause this one is way better lol. IDK why I've been so industrious today, but here is a picture of the same thing as before but with trees and rocks and stuff lol. Thanks for the comments.

Image
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Post August 27th, 2016, 8:03 pm

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You're welcome! Pretty awesome! :)
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Post August 28th, 2016, 1:43 pm

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I love that footpath bridge with the fancy supports.
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Post September 1st, 2016, 3:16 am

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Hope that this park plan doesn't come to an end! :)
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Post September 3rd, 2016, 7:49 pm
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Work in progress (WIP) shot of the park's first big scary ride. It'll have storage and it has the "randomly scatter square canopies everywhere" Cedar Fair queue strategy. Also the random red support is a glitch. It goes away when you reload the file lol
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Post September 5th, 2016, 10:59 am
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Double posting time! I think it's time to provide some context on the place and actual somewhat finished shots of areas.

Entrance, spinning coaster, and powered Arthur coaster thing is shown below. For whatever reason despite me running less than the max trains Parkitect gets made and puts 2 on the lift among other odd things. Then the ride just stops working.
Image

If you continue on you get to the back of the park, which has some flats and more of the Arthur thing.
Image

Two more shots of the woodie I made and the pathing going up around it. This area is very WIP and please note that the colors on the flats are not final at all. The woodie's excitement is 50.01 I believe, and that's not much higher than the spinner or the Arthur ride, so I guess the game kind of caps things around 50. At least it runs 3 trains properly, and I made a little storage shed for it and added extra supports.
Image
Image

And finally here is an overview of everything:
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I'm excited for the next update. I want to start hiding a little garbage management system in the park which should prevent the problems I've run into where you need 9000000 janitors to perpetually carry trashbags for 20 minutes at a time.
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Post September 5th, 2016, 11:06 am
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That layout of the wooden coaster looks really nice! Pretty massive but still kind of realistic.

Post September 5th, 2016, 3:19 pm

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I love it
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Post September 6th, 2016, 12:12 pm
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Thanks for the replies! Unfortunately the new little depot distribution center things aren't working in old saved game files :-( so I don't think I'll get to take advantage of that.
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Post September 8th, 2016, 9:20 pm

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Keep on building your favorite stuff! :D
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Post September 8th, 2016, 9:22 pm
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Post September 8th, 2016, 9:25 pm

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^ Add: Coasterkidmwm proudly presents. :)
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