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CK Land [WIP]

Parkitect is a business simulation game that charges you with the construction and management of theme parks!

Post April 27th, 2016, 1:39 pm
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I've been tinkering with this game a ton now BECAUSE IT ACTUALLY SOMEWHAT WORKS and doesn't populate my game with the sounds of screaming small children, unlike RCTW.

Here is my "first park", it currently is home to an Arrow looper, Arrow suspended coaster, two log flumes, numerous flats, and a small family coaster. I plan on adding a big woodie, B&M invert, and hopefully a bobsled if it doesn't look too stupid. The park takes obvious cues from SFGAm and CP, and I'm not brave enough to experiment with different colored roofs/walls yet. The park is currently a stumpy "U" layout, I plan to make a circle and make the train more involved eventually.

Entrance:
Image

Train station (center), family coaster, and the beginnings of other areas:
Image

"Back Area" of the park with another train station and an Arrow ride bonzanza:
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Log flumes and the suspended coaster. The flumes drop towards each other like the SFGAm ones:
Image

Corkscrew area:
Image

I've been having population surges and die-offs, I'm currently in the middle of a die-off while taking these pics. The park has had 1700 people in it lol. Also the train has 0 excitement rating so I can't charge for it :(. That will be fixed in the next update though!

Thanks for looking!
Last edited by Coasterkidmwm on April 27th, 2016, 8:42 pm, edited 1 time in total.
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Post April 27th, 2016, 2:42 pm
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I am jelly of your Parkitect skills
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Post April 27th, 2016, 4:06 pm
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Oscar wrote:
I am jelly of your Parkitect skills

Same. You are miles ahead of my building capabilities.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post April 27th, 2016, 5:09 pm
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Thanks! I think it's just my old RCT habits coming back
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Post April 27th, 2016, 11:25 pm

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Your Arrow Corkscrew reminds me of CP's but with some improved elements. :)
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Post April 28th, 2016, 1:31 am
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Looks really good, I like you've kept a consistent style across the park plus your rollercoasters look like good fun - I like how you've used the lake for the logflume too.

Keep up the good work!
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Post April 28th, 2016, 11:15 am

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This looks AWESOME. I can tell you probably got inspiration from Corkscrew @ CP and perhaps Iron Dragon?

Post April 28th, 2016, 3:22 pm
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Yeah I wrote that I'm stealing all of my ideas from CP and SFGAm in the description lol.
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Post April 28th, 2016, 4:53 pm
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I hope that the next update brings fat people so I can watch you deal with them.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post April 28th, 2016, 9:24 pm
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Added this little wild mouse among other little misc updates like buildings, more detail in the entry pond, etc. Wish the train dispatch times would work because sometimes the trains like to stop in the wild mouse's block brakes.

Image
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Post April 29th, 2016, 4:45 am

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^ Not only is the purple track pretty good, but the station is neat! :)
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Post April 29th, 2016, 10:45 am

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Didn't see that station until ^ mentioned it. Ride looks great, but I love the station.

Post April 29th, 2016, 11:21 am
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for the blocking on the wild mouse:

It took me a few tries to get it just right, but you should try to have all your blocks approximately the same size, but with each block getting slightly longer as the ride goes on. the rest is simply adjusting the number of trains and the load/unload times. eventually, you should be able to find a setting that gets the coaster running smooth.



hope this helps
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Post May 1st, 2016, 8:51 am
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I added a B&M, a couple flats, and a little plazaish thing. The B&M is less exciting than the corkscrew coaster for some reason but oh well lol. The Huss Topple Tower died when I realized I couldn't build around it, so we'll call that it being broken too much lol. Also the B&M station and transfer is.....special. I tried lol.

Image
Image
Image

Gatekeeper/10

Anyone else feel like they need a seemingly infinite number of haulers?
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Post May 1st, 2016, 5:28 pm

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The first part is really like Katun. :)
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Post May 1st, 2016, 8:42 pm
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It is pretty similar now that I think about it. That was purely on accident.
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Post May 1st, 2016, 9:17 pm
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Looks nice. There are also ways to build keyholes for the zero-g if you really wanna ripoff gatekeeper.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post May 1st, 2016, 10:18 pm
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Just pretend I'm ripping off the California Flight Deck or whatever the invert is called.
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Post May 2nd, 2016, 8:54 am

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At first I wasn't on board with this game, but the more content I see from it, the more I want to get it. This park is really impressive; I particularly like that invert.
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Post May 2nd, 2016, 6:22 pm
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Thanks I'm glad I can be considered a source of inspiration. The underlying problem with the scenery in this game is that it's harder to make it look pretty than it was in RCT1/RCT2, however once you've done it, it'll quite frankly look pretty killer. The trick to making things pretty I think is avoiding anything that looks "flat" or bare. Always room to throw a pole on a roof edge, or add some rocks or a tiny island to a pond as well.

The coaster builder can be a bit funky at times, especially when you try to go from shallow to steep, because you need to level the track out to horizontal unlike in RCT, which can be a bit obnoxious. The loops and half loops are too fat and round as well. We'll see how the actual game mode plays out when it's further along in development. The blueprints included in the game of food courts and the like should help the casual audience significantly.

Despite my complaints, it works better than RCTW and doesn't have screaming children, another plus.
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Post May 2nd, 2016, 6:35 pm
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The sounds from RCTW are horrific.
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post August 26th, 2016, 9:26 pm

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Bumped again! Happy to see CK Land (this one) and a WIP Buena Vista! :)
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