mkingy wrote:
Unrealistic Coasters wrote:
I thought this was a great recreation of twisted colossus. And Planet coaster is a roller coaster sim. It's just a gaming simulator as opposed to a more in depth simulator in NL2. Just like "NBA 2K17" is a basketball simulator.
I agree with CK/Paradox on this - the accuracy levels on Planet Coaster are just not high enough - and this isn't limited to the track editor. Friction levels seem off, G-Forces aren't calculated accurately and there's a lack of technical features (such as stations without friction wheels) to really push the envelope as a simulator.
That's not to say you can 't create realistic & cool stuff in Planet Coaster - just that it is a game, and not a simulator. NBA/Madden are not simulator - they lack the depth to simulate the things they represent to a greater degree of accuracy.
On the back of the Planet Coaster's cover, it says "Planet Coaster is the future of coaster park
simulation games." As I've said, it's just a gaming simulator. I've covered the differences. If they've taken everything that makes planet coaster what it is out except coaster creation, they would indeed focus more on the editor. No limits 2 is more in depth with its realism. Its focus are only roller coasters, which means there's lest to make realistic, which means they can make it as realistic as possible.
I really will leave this alone now since you believe Madden or NBA 2K aren't sports simulators. They simulate all the rules and regulations. Everything from how the players move to how the ball (or puck) responses is simulated with great accuracy. The gaming simulators even map real life players' movements, like a player's shot form or real player's tendencies. This tells me that you guys really only understand one meaning of the word simulator.