Board index Roller Coaster Games No Limits Coaster No Limits 2

No Limits 2

Discuss anything involving No Limits Coaster Simulation.

Post January 17th, 2004, 4:18 pm

Posts: 361
Points on hand: 4,774.00 Points
Location: Cleveland, Richmond Heights, OH, USA


Post January 17th, 2004, 6:35 pm
coolbeans326 User avatar
Premium Member
Premium Member

Posts: 5229
Points on hand: 6,184.00 Points
Location: Portland, OR, USA

what they also need to improve on is frame rate. It slow down the game so much when you put in 3ds hills and other stuff. They also need to design supports differently.

Post January 18th, 2004, 2:04 am

Posts: 69
Points on hand: 3,898.00 Points
Location: Michigan, USA

Originally posted by thecool326

what they also need to improve on is frame rate. It slow down the game so much when you put in 3ds hills and other stuff. They also need to design supports differently.



You must have a sucky Graphics card.. Mine spits out a nice 65 FPS and runs find without lowering once.

Use your card at your advantage. NL doesnt need a better engine.

Post January 18th, 2004, 5:04 am
Oscar User avatar
Founding Member
Founding Member

Posts: 14408
Points on hand: 11,938.60 Points
Bank: 187,052.60 Points
Location: California, USA

Nl's engine is rather good, it improved vastly with the woodie addition as before you would crawl in the editor and what not with many supports, now it's easier and reanders faster than originally. 2ds stuff depends on the people that make them as some peolpe do not know how to optimize them and leave many unused polygons that do eat up the frame rate. A good ride with optimized 3ds files will run good on any machine basically, bu tthe beter video card you have, the better the game will run.
WWS

Post January 20th, 2004, 3:58 am

Posts: 318
Points on hand: 3,564.00 Points
Location: bradford, United Kingdom
unfortunatley I have a problem when running coasters that ae terraformd but
I dont have problems with 3ds I get 55-60fps with the Eurostar recreation I did

Post January 20th, 2004, 1:14 pm

Posts: 361
Points on hand: 4,774.00 Points
Location: Cleveland, Richmond Heights, OH, USA

Euro Star Rocked! My frame rates suck unless I turn down the detail on large woodies and large 3DS tracks like that Goliath one. The whole ground is a 3ds but that's how they made a tunnel without a collision.

Post February 8th, 2004, 9:23 am

Posts: 1830
Points on hand: 3,960.00 Points
Location: London, United Kingdom

what about auto-supports for like steel coasters? The 'Magic wood' ones where very good!

Post February 9th, 2004, 2:51 am

Posts: 318
Points on hand: 3,564.00 Points
Location: bradford, United Kingdom
Tia os working on an autosupport for steel coaster in NL!

Post February 9th, 2004, 3:03 am
Oscar User avatar
Founding Member
Founding Member

Posts: 14408
Points on hand: 11,938.60 Points
Bank: 187,052.60 Points
Location: California, USA

Originally posted by Master_of_Puppets

yoyo [r] was trying to [r] with me at CS, now he try to cause ruckus here? I think not. Your first post is ripping on a member. Good one. That isn't well appreciated in these parts. Go back to your other site, it's where you belong.


Thank you MoP, I never saw your post till now [lol]

Post February 9th, 2004, 1:04 pm

Posts: 1140
Points on hand: 4,530.00 Points
Location: Lancaster, Pennsylvania, PA, USA
Originally posted by zan_2003

what about auto-supports for like steel coasters? The 'Magic wood' ones where very good!


i dont really like the idea, i think all coaster's should have custom supports but it would be nice to have hyper coaster support's for the lift.

Post February 12th, 2004, 10:49 pm

Posts: 15
Points on hand: 2,071.00 Points
Location: Elmira, NY, NY, USA

It's good that suspended coasters are on the list. I wanted to make a suspended coaster because they are my favorite types of roller coasters. (Too bad there are so few).[:D]

Previous

Return to No Limits Coaster

 


  • Related topics
    Replies
    Views
    Last post
cron