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Is this possible

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Post November 19th, 2016, 12:09 pm

Posts: 99
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Location: Maasbree- Netherlands

screenshot-2016-11-19-14-21-27.png

I made this multi launch coaster, only i got one problem?
If i do a closed circuit i cant do a multi launch and a switch so the car can go back to the station
If i do Shuttel mode i cant let it come in to the station
If i do Scripted i cant do a multilaunch and i don't know how i can script
could sombody help me
screenshot-2016-11-19-14-19-08.png
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

Post November 19th, 2016, 2:22 pm
Turbo User avatar
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Possible? Yes.
Do I know how? No

Ride Logistics: Inefficient.

The station placement shouldn't be on the launch track. The reason for this is because you can't begin loading train 2 until train 1 clears the non-inverting loop. After that point you only have seconds left to transfer the track, roll the train into the station, unload, reload, safety check, clear the launch track then engage the launch. By the time that train reaches the sensor past the apex of the non-inverting loop the other train will have been waiting for far too long.

Just something to consider if you're going for a realistic vibe. If you're going for a fantasy build I think it would be exciting to have the train launch 3 times through the station before boarding. It would be like a GCI Station Fly-By on steroids times 3.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 19th, 2016, 2:50 pm

Posts: 99
Points on hand: 559.00 Points
Bank: 2,934.00 Points
Location: Maasbree- Netherlands

Turbo wrote:
Possible? Yes.
Do I know how? No

Ride Logistics: Inefficient.

The station placement shouldn't be on the launch track. The reason for this is because you can't begin loading train 2 until train 1 clears the non-inverting loop. After that point you only have seconds left to transfer the track, roll the train into the station, unload, reload, safety check, clear the launch track then engage the launch. By the time that train reaches the sensor past the apex of the non-inverting loop the other train will have been waiting for far too long.

Just something to consider if you're going for a realistic vibe. If you're going for a fantasy build I think it would be exciting to have the train launch 3 times through the station before boarding. It would be like a GCI Station Fly-By on steroids times 3.


If i change the station to the last brakes before the switch, and the station for like a block brake, would it be posible?
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

Post November 19th, 2016, 3:20 pm
Turbo User avatar
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Would be better for the realistic vibe.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post November 20th, 2016, 2:10 am

Posts: 99
Points on hand: 559.00 Points
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Location: Maasbree- Netherlands

Can sombody help me script this
after the station on the launch the switch need to switch. On the launch is a block section
screenshot-2016-11-20-09-05-51.png
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

Post November 21st, 2016, 11:24 pm

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Points on hand: 13,491.00 Points
I believe that your ride will be something! Plenty of airtime moments are rhythmically given! :D
-- I was happy to be with NL1 - [:')] --

Post December 9th, 2016, 5:05 pm

Posts: 99
Points on hand: 559.00 Points
Bank: 2,934.00 Points
Location: Maasbree- Netherlands

Sombody help me with the scripting
Making theming and editing a bit of the track
screenshot-2016-12-10-00-11-12.png

screenshot-2016-12-10-00-14-36.png
Youtube: Rick Lemmen
https://www.youtube.com/channel/UC0-s8NoZm0nlO6magE0WQvQ
Homepark: Toverland - The Netherlands
Coaster count 88

Post December 9th, 2016, 5:26 pm

Posts: 99
Points on hand: 559.00 Points
Bank: 2,934.00 Points
Location: Maasbree- Netherlands


Post December 11th, 2016, 1:58 am

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Points on hand: 13,491.00 Points
Looks a tad short yet impressive! Powerful elements! :D
-- I was happy to be with NL1 - [:')] --

Post December 15th, 2016, 6:27 am

Posts: 99
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Location: Maasbree- Netherlands


Post December 15th, 2016, 10:40 am

Posts: 8144
Points on hand: 13,491.00 Points
Your track will be marvelous if you fix the exit of a heartline roll and the entrance of a heavily banked turn! :D
-- I was happy to be with NL1 - [:')] --


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