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What you're thankful for in NL2 that NL1 didn't have.

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Saw this thread on NLE and decided to be a copycat cuz of what today is.
-Copy and pasting supports
-Heartlining is effortless
-custom tracked rides and invisible track
In addition to so many little things:
-The template size and abundance of scenery customization and anti-frustration features (including but not limited to .dae import) that encourage me to add more theming and vibrancy than I ever felt like doing in NL1

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I can easily add some dank skethcup models to my coaster.
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oh god, so much. spline editor, roll nodes, better smoothing, customization as a whole, track segments, spine segments, colorization, walk mode, more support settings, more than 1 track, custom rides, scripting... probably a lot more I'm not thinking of.

Only downsides
sound of the editor is still choppy when looking left/right
can't look vertical or beyond in fly mode
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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-That beautiful menu screen
I'm only annoying on purpose I swear


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It's really sad that for all the technical improvements the editor UI is such an abortion compared to NL1.

Modal dialogs SUCK!

Bring back useful toolbars!


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Being able to put more than one coaster in a park is so lovely.


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