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Un-named Modern Seaside Park (Feat. Intamin Multilaunch)

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Been showing this park off for a while on wyjdinl2 for a little bit now, decided to make a full thread about it. The idea of this was to make a small(ish) park with 2 major coasters and one family coaster, then i decided to make it by the sea. Currently 2 of 3 coasters have a final layout, and i am starting to place in some flat rides to the park (no flats are currently final except for the drop tower)

COASTERS:

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Hydro is the main coaster of the park, with a 174ft tall non inverting loop, and speeds of up to 72mph. The theme revolves around the ride being a brand new experimental transport system, that is hydroelectric and powered by the adjacent sea. It will have a lab like building where most of the queue will go through when i get round to doing modelling work for it. Special thanks to Trevor Bondi Media for the logo, TCM for custom trains and Bestdani for the incredible multi launch script

POV:



Environment audio preview:



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Ninja is a small Vekoma SFC that was originally made as a 15 min quick coaster, but after extending the first half a bit and fixing up the shaping i thought it would be a nice addition to the park. The area will have a simple china theme (a bit like portaventura's china area), and will serve as the area for most of the flat rides in the park. Shaping isnt quite perfect, but i will be fixing it once Hydro is fully supported

POV:




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CONCLUSION

I wont showcase the gravity group just yet, as i still need to finalise the theme i will use, and coastermac needs to remove the corkscrew that is currently present. I do need some help regarding Hydro though, im not sure how i should support it. I could either do it like how soaring with dragon, OR i could support it like the original intamin concept for Energylandia. Doing them like soaring will take more time as i need to work out how to do that sort of support style on certain parts of the ride (mainly the airtime hill, floater hill and "panoramic wave turn"). How do you guys think i should support it?
Now usually there would be a banner image here, but i cant add one. have some random text instead

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Intamin is faptastic. ilu, plz show more.
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Both rides look pretty good. My only complaint is that the element after the twisty loop on the Intamin feels slow.
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I'd love to see the supports from the concept ride to be honest. Every ride looks like a valuable addition. my only concern is are you going to make this a full park with scenery too or are you going to simply leave it as a bunch of rides in an unnaturally flat field?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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^ My plan is to only have 3 main buildings (main entrance, main restaurant and Hydro's station), and the rest of the park will be very simple toilet blocks, food stalls and simplistic stations. also there isn't as much space as you think, the video's and photo there don't include the lake and the basic path layout. Here is a slightly more recent photo to give you an idea of the area i will be working with

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Looks like a pretty well laid out little park to me! As Turbo alluded to could definitely do with some elevation changes in the terrain and scenery!
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Maybe the flat field is reserved for segways! :lol:
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Been working on some stuff over the past couple days, played around with flat ride colours and placements, and most notably finished the supports on Hydro, and I have started work on fully custom supporting Ninja

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Also, the GG woodie is now ready to be Introduced! The ride doesnt have a logo yet as i am still yet to think of a good name, but for now, its name is Monster. If anyone has a better Classic Beast/Monster-like name, then let me know! The surrounding area will be designed to have a more eerie theme, compared to the slightly more upbeat areas of Hydro and Ninja

POV:



Finally, special thanks to nolimits2advance for letting me use their winged Larson loop model for the park

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CONCLUSION

Next update should show completed supports for Ninja, a finalised lineup of flat rides for the park, and also some basic building work for the main restaurant and entrance building. Hope you like what i have done so far, and i would love to hear some feedback!
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I'm really liking the looks of all of this!
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Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo


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COASTERGUY246 wrote:
Finally, special thanks to nolimits2advance for letting me use their winged Larson loop model for the park

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the winged Larson Loop looks cool! do the harnesses work?


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Yep! All animated and working for the most part
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COASTERGUY246 wrote:
Yep! All animated and working for the most part

nice!


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Who made the Ninja's train? Btw, your project is great!


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It was made by TheCodeMaster. Reason he hasn't released it for public use is that its a very basic model, and has a lot of detail missing
Now usually there would be a banner image here, but i cant add one. have some random text instead


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COASTERGUY246 wrote:
It was made by TheCodeMaster. Reason he hasn't released it for public use is that its a very basic model, and has a lot of detail missing


Ok, thanks for the answer. :)

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Woodie looks pretty good! GG corkscrews snap at all or no?
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Looking Good! Hope you can actually finish that and don't just retheme it 8 times then move on.
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