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NoLimits 2.5 - Update Info and Video

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Post January 8th, 2017, 12:57 pm
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No Limits is getting an update to their custom 3D engine resulting in some very realistic looking roller coasters. Checkout the video!
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Post January 8th, 2017, 1:00 pm

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I'm so excited for this
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post January 8th, 2017, 2:10 pm
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HOT
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That's like finding a Waffle House with no white trash in it.

Post January 8th, 2017, 2:35 pm

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Jamp Up Land will run much better now!! Plus my The Carrot Games Indoor Funfair.

Post January 8th, 2017, 3:15 pm

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Post January 8th, 2017, 3:36 pm
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soon.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post January 8th, 2017, 3:44 pm

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Now we can all be Projection! :D
I'm only annoying on purpose I swear

Post January 8th, 2017, 9:29 pm
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Looks fantastic. It's like night and day.
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Post January 9th, 2017, 2:02 am

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Wow time flies... :)
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Post January 9th, 2017, 10:15 am

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Anti-aliasing seems to be disabled for me now. No other options besides SMAA x1 and off, and SMAA doesn't seem to do anything (that I'm aware of).
Wonder if it's something I need to change in the NVIDIA control panel?
Other than that, I'm really pleased that even the Tango park has received a noticeable boost.
Last edited by Soko on January 9th, 2017, 10:43 am, edited 1 time in total.

Post January 9th, 2017, 10:33 am
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This looks great! <3
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Post January 9th, 2017, 1:09 pm
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Everything looks so fantastic now. Like I didn't even think it needed lighting help until this update arrived but damn.
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Post January 10th, 2017, 10:01 pm
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Figured this didn't need a new topic so it fits here best. Zekken is the first ride to get updated for 2.5; A revision has been uploaded here to CC and a new screenshot to go with it. I have to say, it performs WAY better now. I can even turn shadows on the lights on and it still out-performs the forward renderer. This might be due to the loss of AA though. From the new screenshot you can immediately see the difference in draw distance on the lights, the volume effect is still visible where in the original screenshot they are not.

Zekken has a ton of small lights so you will still experience drops. For me I only experience a 3FPS drop on the return from the Banana roll during the course, the real drops happen on the return to the station....you should be expecting a 10-20 FPS drop easily. [This is with SSAO and HDR ON]

http://www.coastercrazy.com/exchange/de ... k_id=21523


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