^^^ But the indication of the roll is the opposite direction. I assumed, not that I drew much further on what was represented, that it'd follow this path primarily:
It makes sense. It looks weird to GP, but will pull airtime on an angle, just like other elements they've produced on their rides; this just happens to be at the top of a hill. The way I generated it, it has 0 virtual last, and only some late simulated, so its a bizarre fun twist on a way to give riders airtime.