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Peak Amusements Construction Thread

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post February 15th, 2017, 7:44 pm
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Post February 15th, 2017, 8:48 pm

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^ There is another element (I can see it.) which is clearly not for a "Batman" Invert. :roll:
-- I was happy to be with NL1 - [:')] --

Post February 15th, 2017, 9:22 pm
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^Correct! we've shown pieces of it before though...

Post February 15th, 2017, 9:27 pm
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What is going on with the track lol
Coasterkidmwm wrote:
gouldy wrote:
Just don't employ stupid people and you're golden.

That's like finding a Waffle House with no white trash in it.

Post February 15th, 2017, 9:40 pm
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Light Box Editor created spine to export into a modeling program. Makes getting those foot choppers perfect MUCH easier

Post February 15th, 2017, 10:22 pm

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~ Bringing top quality amusement to the world one thrill at a time ~
https://www.facebook.com/ApexAmusements
http://www.peakamusements.com/
Seth Parsons - Tallon DeHart - Joe Hoye - Blase Rhine

Post February 16th, 2017, 12:47 pm
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Would people prefer a Free To Use model for the next release or the next texture pack?
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 16th, 2017, 1:05 pm

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Post February 17th, 2017, 3:04 am
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Post February 17th, 2017, 4:30 pm
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At this point its 4 to 0 in favor of a free to use release. I bow down from the textures then

Post February 17th, 2017, 4:33 pm

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Can I give you my I'm Sorry coaster for support finishing? I cannot place anymore supports since my editor jams and freezes up when i add any more supports.

Post February 17th, 2017, 4:35 pm
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Sorry cool, but we are working on things to help enhance other's parks, not finish them for them.

Post February 17th, 2017, 4:37 pm

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Why is this 38,848 foot long coaster freezing up my editor but not Jamp Up Land? Go Figure.

Post February 17th, 2017, 5:03 pm
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because that is a TOOOOOOON of b-spline processing that the editor has to do. probably killed the processes. Not surprising honestly with a 7 and a half mile long coaster...

Post February 17th, 2017, 5:07 pm
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^that.

Peak is currently focusing on optimizing all of its current designs and getting them ready for release. So far we have a few models close but unfortunately we cannot take others rides and finish them for you.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 17th, 2017, 5:21 pm

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Can there be better optimization for B Spline in NL2? How is the current optimization for B Splines? Have the Devs thought about optimizing B Spline any?

Post February 17th, 2017, 5:30 pm
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they're already optimized lol. I just don't think they intended for one track to be nearly 8 miles long.
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 17th, 2017, 6:50 pm

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What can i do to reduce the editor freezing? I already set all setting to lowest and made all other tracks hidden except the tunnels. Would hiding all of them them help any with the editor freezing?

Post February 17th, 2017, 6:54 pm
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reduce nodes on all supports, cut off beam ends, manage LODs properly. There are a lot of ways I optimize Peak rides
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 17th, 2017, 9:32 pm

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How much better performance will I get from hiding all the rainbow tunnels?

Post February 18th, 2017, 12:07 am
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by deleting them probably a lot
Coaster Count: 582 // Top Five: 1. Helix 2. Nemesis 3. Big Bad Wolf 4. Boulder Dash 5. Balder

Coasterkidmwm wrote:
4 G's to the taint was a bit much for me because I'm not a power bottom like Turbo

Post February 18th, 2017, 1:49 am
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TallonD83 wrote:
At this point its 4 to 0 in favor of a free to use release. I bow down from the textures then


4-1 ;)
Coaster Count - 198
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Post February 18th, 2017, 2:59 am

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mkingy wrote:
TallonD83 wrote:
At this point its 4 to 0 in favor of a free to use release. I bow down from the textures then


4-1 ;)


Make that 5-1 lol :D
-DechLave T.P Ent.

Post February 24th, 2017, 11:17 pm

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Hello fellow Coaster Crazies!

We did honestly take the poll into account, and we do have a free to use item ALMOST ready for release, about 94% ready.

But seeing as we do call ourselves Peak, we won't release it until it is 100% ready...

In the meantime, there WILL be another release this Sunday of Phase II of the texture packs!

Keep looking out for it, and check back next weekend for the next announcement!
~ Bringing top quality amusement to the world one thrill at a time ~
https://www.facebook.com/ApexAmusements
http://www.peakamusements.com/
Seth Parsons - Tallon DeHart - Joe Hoye - Blase Rhine

Post February 25th, 2017, 8:46 am

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^ ... 6% to go! Confirmed! :D
-- I was happy to be with NL1 - [:')] --

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