That was neat. It reminded me a ton of Furious Baco, but it was nice to see it do something besides turn lol. Shame Baco is super vibratey from what I've heard.
I like that design a lot Dapalm. Within the style but still original. The transition into the roll at the end was my favorite part, but it was all well done.
@Coasterkidmwm it was really painful last time I rode it (back in 2012), which is a shame, as it was an awesome ride in the opening year. Anyway, it will always have a special place in my heart, as it was the first big coaster I rode!
@dcs221 thanks! Would have liked to make a non heartlined roll like the real ride has, but it's impossible in FVD. Pretty happy with how it turned out though.
So I will be releasing a very small park with the wing rider and a prefab next week. Until then, here is the pov of the new ride:
Yeah I thought it was a bit odd that it had that heartline. I would expect Baco's entire track has the same heartline height, but I don't know for sure. That would've been my process if I were to make a ride of that style though.
I remade the ending part of the Prefab, as it was a bit shorter than the real ones. I might rework it again to bring it closer to the ground though. Anyway, click on the last picture for the PoV
^ That Wingrider is, I guess, the mixture of SkyRush and StormRunner, rather than Furious Baco which is based off on "ground-hugging or swooping" turns, specially for the sensation of speed. I would start falling for that El "Balder" Toro woodie as well! You're awesome at lowering the ride intensity when you want to finish having the ride run like crazy on (sometimes, twisty) hills!
That prefab is a lot of fun. Nice job with that. Its not the wildest layout I've seen, but it's really well FVDd in the prefab style and looks appropriately juiced up with air.
Thank you guys! You summed up what I thought about my ride pretty well
So, before the next update on this park (which will come later this week), I've got some hours to spend in FVD, so I started an Intamin (again) Multi Launch coaster... I wanted to make a more intense version of Cheetah Hunt, keeping the out and back layout as well as the "tree element" (though it isn't taken at low speed and this one plays around a mountain). Here is the section between the first launch and the MCBR:
Looks incredibly intense! I felt the flow felt a little forced in sections (entry to the first tunnel to a lesser extent and the final element to a greater extent) but otherwise looked really good and fast.
^ I have to disagree there... Intamin makes transitions that feel forced a lot of times, and it gives a lot of character to their designs!
Project Krakatoa is back! You may remember that name from a B&M launched sitdown I posted a lot of time ago. Well, Blase Rhine took over that concept, but I still like the idea, so I've decided to continue it with this coaster. Here are some facts:
- 3 Launches (70, 115 and 120km/h) - Lenght: 2009m - Height: 59m - Beyond vertical drop - 2 Inversions
Layout:
POV:
PLEASE NOTE that supports and scenery are very wip
Quick recreation I made to give some park feeling to this project. It wasn't supposed to be a 100% recreation, but I'm still pretty happy with how it turned out. I used the rocket coaster train as it's more similar to the real thing than the Mega coaster one in NL2.
POV:
After supporting it (now there are only prefabs on the track) I will put it up to download, so people can use it in their own parks
I assumed 'Krakatoa' was the name of the Mega-lite, then I saw the LSM coaster was also titled that. I don't see how the rocket trains resemble the real thing more than the hyper trains. They don't even have the holes in the front.
I assumed 'Krakatoa' was the name of the Mega-lite, then I saw the LSM coaster was also titled that. I don't see how the rocket trains resemble the real thing more than the hyper trains. They don't even have the holes in the front.
Mega Lite trains have an independent zero car with an extra set of wheels that allow the train to maneuver through tighter spaces, just as the rocket trains.
NL2's Mega coaster trains are based in the first generation of Intamin trains (found on the SROS clones), and while they look more similar and have very similar seats and restraints they would be a poor choice for such a small track.
Anyway, the ride is designed to use the hyper trains (heartline of 0,9m, I'm using the rocket trains with a custom heartline), so when the ride it's released you'll be able to choose your desirable train style with a couple of clicks
As for the name, Project Krakatoa is just that, a project. Rides will have individual names!
^ Any reason why you didn't make the second hill parabolic? Just wondering like that, though I find the whole layout to be freakin' realistic, even compared to the actual "Megalite" model!
Remember that park that had an Intamin Wing Rider and a Prefab? Well, a new friend just joined (and I won't be able to call it Intamin's Park again ). Funny thing about this B&M coaster is I dreamed the layout. It had Alpengeist's colors, but the layout is 90% straight from my dream.
So, this is an old school B&M Inverted called Uluma. It features 7 inversions and a lenght of 1100m (Will post more statistics later, I don't have access to the file right now). So, in Sri Lanka, Ulama (or the devil bird) is some kind of owl that is supposed to make terrifying human screams. It's kind like a banshee but in owl.
I'll leave you with some pictures:
So it's taking longer than what I originally planned, but there will be more things. Now the general park layout is made, so only queues and scenery is left. Hope you like it
It looks great! I'd consider tightening up the shape of that loop a bit though. You want it more like Raptor and less like Patriot, if you know what I mean